Can be a pretty good time, but sometimes the design feels like it's just meant to frustrate you. Like it's all tightly designed around how you would go about things but sometimes it's not really clear about it and you feel like just hitting everything. Of course they lock some doors but at the same time they also ramp up the expectations for you rather quickly, like the bug larve room. Also dislike how this game shows you items but blocks them off with asking for a specific power up. Like the tiles and terrain isn't different than usually but THIS one has to be specifically hit with the Screw Attack. I feel like most other exploration games just actually put it out of reach or like. Have a clear distinction that this rock needs to be hit with something specific. It just feels very gamey and annoying to not have the floor be broken only because I used a missile and not bomb or vice versa.

My favorite segments are when you go through an area towards an upgrade and the way back is specifically designed to make use of it, like the power grip or high-jump.

Tourian is absolute ass, and as cool (heh) as Metroid are they do get annoying when they're all together or even worse, immediately latch on right when you get them off. And I understand the original was like this but Mother Brain was just miserable.

All other bosses were like fine. I did take a second to recognize the patterns and weak points but nothing to write him about. If anything they just do a lot of damage sometimes.

I'm iffy about Chozodia because it was kind of annoying to move around but I guess it balances out when you get your suit to max.

I'd be okay with playing it again and getting better now that I have hindsight.

Reviewed on Mar 25, 2022


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