Slower than I'd like, which is what I get for playing Zero Mission. It's a pretty straight forward time and the upgrades are cool. Though at some point it feels like a game of place the power bomb and see what's actually here. And there's not a lot of uses for power bombs outside of dealing with certain enemies.

The thing that really bothers me is how weapons are handled, having to constantly swap and cancel for rather context sensitive stuff like the grappling hook. You get used to it but then it gets worse where the menu feels bloated considering it's rendered useless the instant you get the Space Jump.

It's straightforwardness takes a dive in Maridia, with Draygon. While the area before their chamber does have heavy use of the grappling hook, I do not think it conveys the much easier and faster time method to beat it. And if you don't know it beforehand, you get bomb rushed with the most annoying boss. But okay, one weird game design thing that's not the greatest but whatever. Then Norfair happens. Going through this area is just the worst with plenty of enemies and constant lava and rooms where the lava rises. Then there's Ridley where I don't feel any actual challenge beyond kill him before he kills me. Sometimes he'd grab me but it just felt like a little longer than it really should've been. Alright, then Tourian. A callback to a not great area already. But Metroid are cool. Kind of soured by their presence in Maridia but whatever. It has cool set pieces but then the actual Mother Brain section is annoying. And you have to make a trek back just to refill your items, because after you break Mother Brain there's no turning back. Her fight is kind of whatever, but my real gripe is her rainbow laser. It's supposed to force you into low hp and items for a set piece, which is fine. But why does it still kill you. If I reach that part of the fight I feel like I should reach the cutscene regardless. It's kind of baffling.

Otherwise it's a mostly fine time. Cool game.

Reviewed on Apr 03, 2022


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