None of this shit would've happened if they just unionized, but I guess that's a different game huh.

The story is fine. I have no attachment to That character beyond an interesting existence. If you ask me, the ending feels rushed which ruins whichever impact it wants to achieve. Nintendo DS not helping.

"Busywork: The Game" is correct though. It is just a shitty job where you do the same thing but different places. Play a very annoying and shitty organization puzzle for way too long because you have brain worms. Don't forget some really dumb Challenges and that you should consider grinding missions in Solo mode. Where the levels are higher but aren't scaled for Solo play. Thank you localization.

But I think just settling with the movie loses a lot of charm with how fucking weird this game is. Both this and Re:Coded have to reuse animations or ideas from Kingdom Hearts 2 and they're both radically different ways of going about it. While Re:Coded settled with being a Command Deck game and using combo modifiers as Commands, everything is filtered through Days' Panel system. What combo you get is based on what Gear you get, what magic you have depends on how many you equip and without items or a revive, you can just run out. If it wasn't for Fire being as good as it is, I have to wonder what it's like to visit Halloween Town without any. The amount of redone rooms from Re:CoM and KH2 just for cutscenes was pretty wild because they absolutely didn't have to do that for. There's even a recreation of the Traverse Town arena, which is used only once!

And while I did shit talk the DS earlier, it is used in a way that cannot be replicated in a movie. The use of the bottom screen to flashback to Sora was cool every time. You can notice there's a disconnect between Roxas and Sora, most notably against Guard Armor, which means you're actually controlling two different characters for a moment!

Though what really hampers this game is it's placement. It is right between 2 and CoM, with little else to expand upon. Meaning ontop of a rushed ending, half of the cast just leaves to die off screen. Many of the stories can't go elsewhere either being irrelevant by 2 or left to be finished by 2. Pete just appears but if you played this alone, you'd have no clue what he was cooking. It doesn't feel like there's any real conclusion to any of these worlds.

I don't have any where else to put this but Mission Mode sure does exist. As mentioned before, enemies are buffed without account to if they're playing Solo or with friends. There's also no real way of testing the combos you get, if at all, if you're playing the other characters. Most of which who suck. Disappointingly, this applies to the really cool ones like Riku, The King, or Sora. Without endgame Gear (well the last two are only unlockable post-game anyways), you're left with one weapon with a really subpar combo. And each of them only have 3 total weapons.

I am kind of sad we can't have a game like this anymore. Or even worse, we can't really have a Re:358/2 Days with how incompetent Square is. Because nowhere else are we going to get playable Organization Members on the level of functionality like our main character.

Reviewed on Apr 15, 2023


Comments