Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

400h 0m

Days in Journal

2 days

Last played

May 7, 2021

First played

April 28, 2021

Platforms Played

DISPLAY


Story wise, this game has very little compelling for it. It's Fire Emblem: Fates.

However, mechanically, it's a master class.

The pair up system returns from Awakening, refined, tuned tighter, much less random, and with incredible depth. The beauty of Conquest is in the systems, how intelligently the player and the AI can use them to create good challenges.

The game feels very tightly designed, even with Fire Emblem's disposition towards random growths for progression gains, because what matters more is skills. Skills represent guaranteed progression, as long as you can access the classes that have the ones you want.

Accessing classes is done through the support system, and unfortunate monogamy (both literal and mechanical) aside, optimizing gains and routing class hopping is enjoyable to theorycraft, then execute. Some characters are doozies, while others (Nyx, Beruka, Niles) have some legitimate charm to them that makes them almost feel wasted in this narrative.

Is this a good game to play through the story for? Heavens, no. Is it a good game to play, if the mechanics interest you? Absolutely.