I don't know what it is about this game but the second I boot it up and kill like two groups of enemies I can't find it in me to keep playing. I don't know why it loses my interest so quickly. I don't hate the game it just does nothing for me. Which is weird because I played through both Nioh's to completion and while I'm not really a huge fan of those games they kept my interest until the ending.

Update: I went back to it and I kinda got sick of every late game mook destroying my posture and health in like 1-2 hits so I'm probably not gonna come back to this game for a long ass time. I learned that this game hates it when you play aggressive in any capacity because very often I find myself pressing the attack button just once and getting bad rng with the enemies pulling out their fast high damage unblockables while im stuck in attack animations. But then I played passive and tried doing parry-counter attacking and the enemies just stopped caring about hit-stun or any sort of strategy and just destroy me for being patient as well. I don't think I fought a single memorable boss up to this point so I'm probably just gonna say this game is a worse Nioh in terms of gameplay but also kept the bad loot system that those games have so it just becomes the worst version of Nioh possible.

No amount of meme power can bring me back in the near future.

Reviewed on Apr 18, 2022


9 Comments


its because you suck at video games

2 years ago

you got filtered by Resi 0.
zarathusta moment
Yea resident evil zero is bad
You're bad 🤯

1 year ago

i'm not gonna try to sell you on this game but i will say it's objectively incorrect that you're punished for aggressive playstyles. if anything you're punished for not being aggressive. soul shielding should only be done with exact (or close to exact) timing, job switching should be done actively (to reset stamina) and lightbringer should be used liberally because it's literally an armored free mp generator

my general playstyle on hard with no party members consisted of buffing my speed, breaking out a sledgehammer, and smashing everything while eating pretty much any attempt at retaliation with the soul shield. if that's not aggressive i don't know what is

also the loot is way more manageable now. there's lots of filters and autoselling configurations. not to mention the actual effects of armor (like job affinity) aren't even truly relevant till endgame/postgame

1 year ago

Yes this game wants you to be aggressive, obviously. But you didn’t really dispute the fact that sometimes the design of enemies just fucks you by throwing out a super armored unblockable in the middle of your attack that you just have to take if you get unlucky, even if you can dash cancel near the tail end of an attack but it almost always happened in a position where me and my opponent attacked at the same time. Saying I’m objectively wrong for something that happened countless times during my playthrough especially since I specialized in using axe/great sword classes which should stagger more often is ridiculous.

Even with loot filters it’s not uncommon to still come to a point where you will be loaded up with useless supplies and with how this system has worked since Nioh 1 it’s still common to pick up something and then like a minute later pick up something that’s just the thing you picked up with slightly better stats. Also the fact that you now need to keep a good amount around for your other party members. Yes you did point out you played with no party but not everyone plays that way so when I now have to keep even more bullshit for the new feature that I like it also drags down that aspect. The loot system itself even with filters is kinda ass and drags down every game that it’s in.

Lightbringer wasn’t really bringing in the mp for me that you’re saying it does. It just brought me back to the amount I probably had before burning the 2 bars I had on it. It’s fine as a bum rush mechanic but it wasn’t exactly an mp fountain.

1 year ago

well, the reason i didn't refute that point specifically is that i assume you fundamentally do not understand the game, as the only enemies i can really think of that spontaneously break out those kinds of moves are mindflayers... and that's to be expected because they're mindflayers

so i can only assume you're going all-in on heavy hitting jobs without really accounting for their shortcomings, (eg not using something like a red mage to speed up a marauder) just mashing the everlasting fuck out of the attack button without accounting for enemy patterns, or using shit like zantetsuken on fast enemies. do you have any specific examples? i'm genuinely curious

as for the loot filters - that simply is not the case. autoselling filters can be configured very specifically, and cosmetic armor is now a thing. anyone who wants to look a certain way can just hang onto whatever cosmetics they like, lock em, and hit "optimize" between missions. like i said before, the effects of minmaxing job affinities don't even matter until the endgame (and even then they can be ignored until postgame). same applies to the upgrade system

regarding "not everyone wanting to play without a party"... that's true and fair, but i'd argue it's a flat out worse experience since they're unneeded and only serve to draw enemy attention. it's like playing a shittier tales game at that point - especially against bosses who would otherwise have punishing but learnable patterns. bosses like the black knight especially just become annoyingly random

lastly, lightbringer is broken as hell in the right hands with the right setup. armoring your character and allowing infinite soul shield is a godsend against bosses especially. there's little reason not to use it constantly

1 year ago

My set up usually consisted of the main damage dealer according to my preferred playstyle being a class that used either axes or greatswords, with the side class being a mage of some sort, either black or red mage. Late into the game I was using the class that did use Zantetsuken but again at that point I was not really enjoying my experience because one mistake late game is massive.

Throughout the entirety of my playthrough I would regularly get unlucky and attack at the same time my opponent does so there's no real pattern recognition there if we decide to swing at the same time. Enemies like Griffons that didn't happen with but enemies that were more up close, personal, and usually grounded it tend to happen more often. It's the main reason why I felt like maybe I was playing wrong and was being too impatient so I sometimes would switch to being more passive but it didn't exactly stop that problem from happening. Switching to weapons like a sword/mace and shield doesn't exactly stop it because I would assume they're faster than my main playstyle but even they tend to have a pretty significant wind up on their first attacks. I dabbled with Samurai type classes sometimes and though I liked them I wasn't feeling them as much as classses like Dark Knight and such. Never really tried pugilist/thief style classes because they didn't interest me all that much.

I didn't even know job affinities were worthless until postgame I just saw something that would probably help my party or myself and thought "well shit better hang onto that I guess." because wouldn't that not be anyone else's first thought? It's irrelevant knowledge now anyway I still got through the majority of the game thinking they may have some importance.