This is a game that is proud of what it is, which means that this game's main character flaw, despite its 5 hour story campaign, is that it has too many levels. This is supposed to be a fun co-op game where you and your friends are just hanging out with a couple of beers on a Friday night, and they go and throw in some bullshit government facility levels where you're dragging a couch across moving platforms suspended above a vat of pink science acid. If I'm not chucking that couch through someone's bedroom window, what's the point.

This game's story mode is 100% possible with only a single person but you really, really notice that there is only one type of gameplay (moving and hurling furniture of various sizes) when you're all by yourself. There is a wide variety of level gimmicks/hazards but they really do front-end the first half of the game with all the interesting level themes before ejecting you into barren science labs and space stations. It just feels way more fun to smash a living room with vases and a TV than it does to smash Science Room With Laser #2. There's only one mountain resort level! Come ON!

That being said, I had fun despite the game being a bit long. I think this game's art style, where they went with "corny 1980's montage" for the soundtrack as your SpongeBob-brained customizable movers are so goshdern cheerful about all the property damage as their awful boss abuses them, absolutely fits. It's not quote unquote "original" but it fits.

Also thank god for this game for having an Assist/Easy Mode that doesn't instantly mock you for using it. Instead, the game flat out tells you that if you're not having fun, you can lower the time requirements and that's nifty. I appreciate any game that allows certain difficult settings to be toggled.

...I just wish the accessibility toggles came with a toilet/Atari/pet/mailbox checklist. This is definitely one of those "trophy/achievements are doable but heavily annoying" type of games.

Reviewed on Aug 30, 2023


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