While it's less "retro-feeling 3D platformer on a similar level as Banjo-Kazooie" and more "retro-feeling 3D platformer that evokes the same feelings as those random N64 games you'd pick up at Blockbuster like Gex 64 or A Bug's Life", I'm man enough to admit that this is 100% My Jam. I know when I'm being catered to, especially now that the game's hovering around the 10-20 dollar mark.

Clive 'N' Wrench is the latest of passion project collectathon 3D platformers starring a wacky little critter made by people who grew up in the 90's to appeal to other people who grew up in the 90's. While most of these 3D platformers borrow influence from the N64 greats, what sets this particular game apart is that it feels more PSX-influenced in its mechanics. Rob is a huge Muppet Monster Adventure, Spyro, and MediEvil fan, and it definitely shows up in the DNA of the game.

But is it a "good" game? Well...probably not. But my feelings are complicated.

As stated in a previous review, I have a bit of a soft spot for janky platformers as long as they aren't boring or feel like they're intentionally wasting my time (looking at YOU, Balan Wonderworld). Clive 'N' Wrench passes my Game Feel test, even if the whole game experience feels a little undercooked. Ironically, the lack of polish, ugly graphics/textures, and general jank feel to it makes it feel more like a PS1/N64 platformer than Yooka-Laylee ever did. Damning the game with faint praise, I know, but it's hard to describe this perfect blend of Odd Choices That Should've Been Ironed Out More beyond "yeah, this is what gaming in the Clinton Years felt like". Some levels just have 1000 of a single collectible for no reason at all but damnit if it isn't making me smile.

I think what Rob nailed was the movement tech in this game. I like that Clive just has a ridiculously high jump with a hover reminiscent of Spyro's glide in that you could just traverse through an entire stage provided you gave yourself enough height at the start of the glide. It makes the game rather easy, but I like turning each play area into a jungle gym. Sadly, the movement tech didn't translate into Clive-Wrench's attack moveset, leaving them with only a wimpy little spin attack that I could never quite feel out the hitbox for, meaning that I usually took damage whenever I attacked an enemy. But, as I said, this game IS pretty easy so deaths were more of a temporary annoyance than a setback.

My one major complaint (beyond "yeah fine I guess the game could've used a bigger budget/team to make a much better product") is that none of the characters feel all that interesting. I like how you see the bosses' influence within the worlds as a result of their partnership with the main villain - and I think the character design, concept and names are all fun - but then it's missing that extra Sly Cooper-y spice of them having some witty banter with our heroes. I can't believe this game manages to fumble a goofy mad scientist, a bayou witch frog that runs a casino, and a vampire named "Vlad the Impala" this badly by having them all be completely silent. Doesn't help that the boss battles range from completely terrible (Baroness Samedice) to It's Okay But Could've Been Longer (Vlad) and the boss levels range from That's Fine (The Unitaur) to The Actual Worst Thing In This Entire Game (Captain Bluebeard).

In the end, it's rough around the edges and wasn't worth its original asking price of 40 dollars, but I'd be lying if I said I wasn't having fun with this goofy little game. Even if the models are kinda scary-looking.

Also what a massive power move to just include Kensington and the Museum from MediEvil 2 in your video game. The events of MediEvil are canon to Clive 'N' Wrench and I think that's beautiful.

Reviewed on Nov 24, 2023


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