I am not exaggerating when I say that this game has one of the best soundtracks in the entire Game Boy library. Some of the tracks like the ones for Marvin's Space Station and Taz's Zoo have a real "indie game song composer going way too hard on a game meant to be 8-bit" feel to them only they're songs on the actual hardware written for a licensed Looney Tunes game from 1998. This game even has an 8-bit rendition of Hungarian Rhapsody No. 2 and it kicks ass!

As for the actual game, it's alright. It's a decent little platformer and you can do far worse on this system. What's notable is that this game has a funny little quirk with the gameplay where Lola, with her ability to slowly descend in a game that does kill you if you fall from too far of a height, ends up being the way more useful character to use while Bugs Bunny - the most well-known Warner Bros character - just becomes that character you only switch back to in order to do situational puzzles. Bit of an odd choice to have Bugs Bunny be the "only use to push a block" guy but hey, it's certainly unique.

While I do love this childhood game of mine and I think the mysterious "you figure it out" nature of recruiting Digimon and progressing through this game gives it a unique charm, it also took me 20 goddamn years to get to the final boss. Any kid that was able to beat this game in the 90's was either a gifted being born with divine will and patience or sprung for the strategy guide because good lord some of the game's puzzles and evolution requirements are disgustingly obtuse.

Also I love that one of the things that you unlock is a jukebox that will crash the game if you try to use it. A+ localization there.

As soon as I got the Platinum trophy in this game, I encountered a glitch that erased all the progress in my save file and yeah that basically sums up this entire game, doesn't it.

This game feels absolutely gutted now that the servers are down and you can't access other players' created tracks. Sure, you still have the single player mode - and once you get used to the floaty physics in this game, it's fun enough - but it's nothing compared to how it felt playing this game in its heyday.

Now, playing this game gives off the same impression as visiting the abandoned remains of an amusement park from your childhood. It doesn't help that the collectibles in this game are all materials for the Create Mode but now the Create Mode is offline only and there's just something fundamentally sad about spending hours building a creation that you're unable to share with the outside world.

On one hand, I'm glad I gave this game a fair chance, and I'm satisfied that I stuck it through to the end and beat the final boss. I like some of the characters, visuals hold up very well, and the music is real neat.

On the other hand, wow... that's 52 hours and 23 minutes that I'm never getting back...

This game legit feels like someone made a ROM hack of the PS1 Spyro games, only it's a licensed Muppet title and you play as Robin, the frog Muppet whose most notable role was Tiny Tim in The Muppet Christmas Carol. The levels look like Spyro, the enemies look like Spyro, collecting all the Monster Energy feels like the gems in Spyro, and you even get a glide that feels like Spyro with the platforming based around gliding from higher spots in the level since you lack a double jump. It's utterly shameless in how much of it is cribbed from the Insomniac Spyro games.

However! While it is, indeed, a shameless Spyro clone with a Muppet-themed coat of paint, it playing and looking almost exactly like the PS1 Spyro games actually made me love this game. It helps that the soundtrack kicks ass and they actually got the Muppet performers to voice their characters.