The Room bills itself as a series of puzzle games, and this is nominally true. There are puzzles, and you solve them, but that is not the main draw of the series for me. What The Room is is an exercise in spectacle. The games are excellent at drawing you deeper into the madness of the setting, much like its main character (the wild, dark Null element) draws the characters deeper into its own madness. Every puzzle completed is an invitation to wonder just how deep the rabbit hole goes. Not all the puzzles are entirely intuitive, but they all succeed in leading the player down the garden path to hell.

Reviewed on Jan 23, 2023


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