A good bullethell time with the classic control scheme of its predecessor or (recommended!) nunchuck+ wii mote aiming.
awesome and challenging bossfights bundled in stages mish mashed of 3D and 2D environments.

Unlike the first game you can move freely about in every direction, with enemies compensating for your flexibility with extra barrages of projectiles amongst some rather spongy enemies designed for you to use your charged shot, which takes a bit of time to get back.

You have your neutral shots, lock on feature with weaker bullets and a powerful close range attack whenever you hit the trigger at something close in proximity. As well as a convenient dodge roll. The controls are constantly busy, and using the ir aiming instead of right analog clears out a lot of the harder hand cordination which the classic control scheme moreso requires.

The charge shot adds a constant pressure of prioritising whether to use it against rows of lighter enemies vs the more spongy units, maintaining the stage and keeping mobs at bay while dodging bullets and hazards is the meat of the game and mostly the game works except for a few segments where the depth perception makes incoming projectiles and enemy spawns hard to keep in track. .

Bossfights are a-plenty and they all stand out with fun and challenging patterns of bullethells and hazards you'll need to adapt to while slowly curving down sizable HP bars with as many charge shots as you can muster outside of your weaker neutral artillery.

While differing from its predecessor with its new couple implementations it is a really fun arcady shooter that does well in its own right.


Reviewed on Oct 03, 2023


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