I had a merry time with this one. Aside from one major setback of the game where I got myself softlocked in Maridia. I did a sequence break without really intending to and got jammed losing an hour of progress. Toggling between the secondary weapons got a bit annoying towards the end as you have to toggle select so many times to swap between secondary weapons. Aside from that one hindsight in maridia and some other rough spots I enjoyed most of the level design, the presentation and especially the iconic ending portion. The wallkick was fun to play around with although it's a bit rough to pull off until you get used to it. The technical core aspect of the gameplay definitely adds for a lot of replayability.

Reviewed on Mar 18, 2022


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