The tingling excitement of finally getting to play this game back on christmas in 2006 after an infinite period of prolonged delays still remains unmatched for me and is a feeling that always rekindles every time I decide to revisit Twilight Princess.

It's not the most unique Zelda game, and it is probably the most linear adventure in the series with a weirdly stretched out, but heavily underutilised overworld, but what it does well is absolutely everything else from its well designed dungeons, locales and epic narration, as well as introducing some really cool new items at the final half of the game.

The story is beautifully presented with well animated cutscenes, and a strong synced up soundtrack that hits the sweetspots at the right moments.

The mood in this game strikes with every note from its sweet and touchy moments to the darker and grittier which complements the entirety of the journey so well.

The HD remaster adds a decent amount of textures and added polygons which really makes Twilight Princess look a lot less muddy than its original predecessors on Gamecube and Wii.

The input latency is unfortunately a bit iffy and is especially noticeable when riding epona or when you want to change directions, it's weird , but not too intrusive except for a few moments when you're at tight platforms and need extra precision.

Other than that there's several additions that just makes me prefer HD, faster climbing animation, gyro aiming plus a realtime map and menu with the gamepad is easily a go to.

Oh, and Midna best sidekick.









Reviewed on Jan 27, 2023


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