The final piece we probably will ever get in the dreamfall series. And for the most part the story wraps up most loose ends . The final chapters of the game definitely feels a bit rushed, even though they have some really memorable moments. I still keep coming back to this series for the story alone

This to me is the harvest moon that has everything. charming design art, festivals, great amount of bachelors, and great variety with all the farm work. Alongside Friends of Mineral Town and A Wonderful Life, this is a timeless classic

Even though this is only part 1 FF7r feels like its own game with a surprisingly wholesome structure from start to finish, in addition to having a fun hard mode for new game + as well. The top notch active battlesystem, soundtrack, setpieces, peak narrative direction and writing makes for an absolutely incredible experience.





Top tier metroidvania styled jrpg. Bigger and more complex than part 1, but also a super solid second half of the Golden Sun saga.

I only did a session with the lite version and had a decent time. I had no issues with the online or neither the mechanics. It's a very formulaic kart racer. The individual ability per character sets it apart, but items aren't really anything too glamourous. I felt the stage variety was very lacking and repetitive. Maybe it was just some bad luck but most of the time it only shuffled 3 stages with alternate designs and I don't think that's any different in the full version.
Like most others, not a big fan of the battle pass structure. So will probably skip the full version on this one, and just play lite to try the new stages whenever...

Xenoblade 2 is at its core an incredible game.
The world of Alrest and its cast of characters is part of an epic story glamored with an incredible soundtrack and a super fun battlesystem.
It's just too bad the good parts are being held back by crap design choices.

Having a gatcha system for aquiring additional party members is something you'll either love, accept or hate, accompanied with notoriously cockblocky field ability checks that steadily gets stricter and increasingly nagging the further into the game you get.

The core fundamental structure of the game while great and flexible starts out contradicted by a narrative dripfeeding you essential functions throughout the course of 10-15 hour or even more if you don't rush through it for the unlocks and ease for actually playing the game in its splendour and maxed utility. This is really more an obvious issue whenever you decide to replay it, but can also be a hit in the nuts when you've realized how much time you may have wasted after you get passed a certain point in the game and unlocked all the core functions of the game.

Some of the rare blades are fun and pretty narrow to grind up, then there's a good handful of them that will drive you up the walls with their objectives and conditions for leveling their affinity spheres. This can range from using an ability x times, kill x amounts of this enemy to jump xxx times, talk to xx npcs amongst other conditions in similar fashion. Honestly as long as you get decent rare blades and stick to them through the run the experience will be better but who you get is at the mercy of rng, with a few exceptions. Some you can get through sidequests, others through the main story and also through dlc. Which to be fair is a decent alternative to the gatcha, yet it is minuscule.

When the game is just about exploring Alrest and doing the more lenient sidequest or the main story it's an incredible experience, unfortunately there's the obnoxious parts you WILL bump into and either decide to neglect or struggle through. I can enjoy Xenoblade 2 with the right setup if the gacha system will let me and going through the better parts, but I just can't imagine a completion run of Xenoblade 2 to be a fun experience. So overall to me XB 2 is a half and half, really good tied down by really bad.


One of my favs for the NES. Catchy music and real fun gameplay for a game that's short enough to enjoy in one sitting. Multiplayer coop is also incredibly fun!

I have fond memories of the multiplayer, but never finished the singleplayer until now. I enjoyed the main story content, however backtracking is halted by constant respawning sub bosses and locked doors 90 % of the time, which breaks the entire flow of the game. Controls are pretty demanding, but not too bad when you get used to it. I recommend using left/ right handed mode and not the stylus. Some bosses still gave me some handcramp because of the need of constant precision aiming and movement..For ds standards this game has some insane value in presentation.

A great sequel with some pretty slick twists and turns. Unlike its predecessor the game is much more linear, yet still provides with some incredible set pieces, characters and narration.

Berseria to me was overall a decent Tales game. In terms of gameplay I feel like it improved much from Zestiria. The combat isn't nearly as complex,but still fun, fast and flashy. I enjoyed the cast of characters (Bienfu being an exception) and the story a lot. Soundtrack was so-so, especially compared to Sakuraba's compositions in other entries. I feel that there was a bit overemphasis on the exposition and I get that Berseria might've had a more modest budget, but having normal scenes play out in skits pulled out some of the immersion of the otherwise entertaining cast of characters and story

Aside from a couple bad technical hicups and segments, the best moments in this game still gives me goosebumps to the max. Sega nailed it with combining its narration with funny writing and just the right amount of edge as well as delivering some of the best 3d sonic stages. Honestly the only reason i take one star from it is because of some bad framerate dips, at times unreliable camera and the medal hunting.

In terms of writing and story I really enjoyed my time with Zestiria. Skits were nicely paced throughout and also pretty damn funny, The cast was very likeable, Sadly all the backtracking towards the endgame got really annoying and my lord that optimisation system was a major pain in the ass, a lot of the dungeons were just generic mazes, then the main story ones were pretty good. I don't think I'll go back to Zestiria ever again because of its flaws but I definitely don't regret playing it for its good moments and amazing soundtrack.

Underrated. The Nights levels are fun as heck, plus one of the best soundtracks to grace gaming. I won't deny the game has some mediocre filler and probably a modest budget, but what's good there is great. I'd say give it a chance, but keep in mind it's a very short game, it's a nice breather game to play if you're fortunate enough to find it at a cheap price.

A game I sometimes revisit just to unwind and relax. Don't try to binge through this one, it gets stale fast. however everything about Forget-me-not-valley, the weather system, the lightning system, some of it's deep farming aspects and sound design is just really stellar stuff. It's a very relaxing game.

This game felt like a nice fusion of both xb1 and xbx. The class system was fun, dynamic and easily customisable. The regions you explore are huge enough and incredibly fun to explore. Way to easy to get overlevelled past early chapters and generally a very easy game. Hard mode I've heard is better so I'll leave it at that. The narration had its peaks and lows, the side villains felt a bit 2D to me with some exceptions. but for the most part I enjoyed the story and it's cast of likeable characters. Definitely burned out after the journey, but I'd say it was worth it.