Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

July 7, 2019

Platforms Played

DISPLAY


I think reviews are most useful when the authors are clear about their preferences, so I’ll disclose that I am very biased against roguelikes and there are few I like at all. Slay the Spire was able to dodge a lot of that distaste with the absolute clarity in its mechanics. Even with the RNG inherent in a card-based roguelike, most randomness outside the deck itself has been stripped out. Enemies always display their next move and behave the same across runs, so you can plan for every move of a fight before it even begins. All the encounter types are shown on a map where different paths can be chosen, so it’s easy to account for different possibilities and adjust plans based on what you need. It’s a fair system that lets you enjoy the interesting mechanics with minimal repetition. The only point where the game breaks down is if you decide to go for the ultimate final boss. This boss is so difficult that each character only has one consistent win condition, and if you don't get set up with it, you'll lose pretty much every time. The game normally allows for a variety of playstyles, so it’s disappointing that the final content most players will experience is a tactical bottleneck. Considering you need to go out of your way to encounter that issue though, it’s a pretty easy recommendation even to people who aren’t typically roguelike fans.