There’s an old joke that says heaven is where the police are British, the chefs are French, the weapons are from Blood, the movement is from Quake, and the personality is from Doom. I may have gotten a bit mixed up there but I’m fairly certain that hell looks something like Painkiller. The visuals are from Quake 2, the enemies are from Serious Sam, and the movement is from Counter Strike, it forms such a perfect palette of blandness that’s almost shocking to experience. Instead of feeling like an arena shooter, it’s more like a courtyard shooter, with all the hallmarks that make the genre enjoyable scaled down to a level that feels almost pitiful. Instead of flying around layered battlefields like in Quake, you walk from flat square to flat square, doing a limp sort of bunny hopping to speed the process up. There’s never a time where you walk into a room and get surprised by the type of enemies waiting for you, they usually just spawn in one-by-one, and the majority are forgettable melee-only chaff to be dispersed in a single hit. The only time you’re required to really think is when searching for the last enemy of a horde, since you aren’t allowed to progress to the next room until every single enemy has been defeated, even when they tend to get hung up on doorways and obstructions. The compass points in their general direction, but if you didn’t notice that a few enemies are running in circles on top of a nearby rooftop, you’ll be left wondering if the game just broke. That’s something that tends to happen a lot in this game, as I had multiple save corruptions that would crash my game whenever I attempted to load. Sometimes I could load a corrupted save, but from that point, trying to save in any form would cause a crash, including the automatic checkpoints. It took me a while to figure out what exactly was happening there and delete all the corrupted saves, so it wouldn’t be an exaggeration to say that the majority of times I launched the game were when trying to recover from a crash.

Honestly, this is one of the rare times I have nothing nice to say about a game. The closest it gets is with its unique alternate fire-modes like the ones from Blood, but the enemy reactions are so devoid of personality and the ammo pickups are so unreliable that I hardly noticed their presence at all. The story is peak 2000’s supernatural schlock, the protagonist is totally unlikable, the bosses are all confusingly bad, I really can’t recommend this game to anyone. If you haven’t played Blood or its recent port, Fresh Supply, I would go check that out instead. It’s bursting with personality, and it was able to pack in much more fun and challenge than Painkiller was able to manage with every possible technical advantage.

Reviewed on Jun 11, 2021


6 Comments


2 years ago

You say "enemies are from Serious Sam" like that's a bad thing.
Painkiller in general feels like what if Serious Sam was really bland.

2 years ago

That's exactly it, it's not that Serious Sam's enemies are bad or that Counter Strike's movement just sucks, it's that those components fit with the rest of the game's mechanics and style. In Painkiller they... really don't. But yeah that might be slightly unfair to Serious Sam, its enemies are pretty hilarious and conceptually vibrant in a way few other games match.

2 years ago

Okay, I see your point now. Thanks for clarifying

2 years ago

Couple of things:
1. I wonder what difficulty you played on. As an arena FPS, Painkiller is indeed pretty boring unless you play on Nightmare or Trauma. Both are equally valid.
2. I'm surprised you didn't enjoy the weapon variety more. I feel like it's the game's main strength. Compare Blood's pitchfork to the melee Painkiller itself, it's night and day. It's one of the most useful weapons in the game. Each weapon very much has its place in the game on the higher difficulties.
3. The bosses really do suck, agree with you there. Though it is funny that you make a joke about Painkiller looking like Hell when the game's final level is probably the most interesting depiction of Hell in video games. At least visually.
4. Not really sure what's going on with your save corruption, that's never happened to me.
5. I wouldn't really recommend Blood to someone who likes Painkiller, they are very different takes on the old-school FPS genre. Also, NBlood and BloodGDX seem to work better for me than Fresh Supply, but I get that it's a matter of personal taste.

2 years ago

Point by point:
1. Yep, I just played on the normal mode. I always play normal or whatever is labeled as the "intended" difficulty when I start up a game (which I should probably put in my bio somewhere). The description for Insomnia was "Recommended standard difficulty", and Nightmare was "Hard mode for advanced players". I also have a medical condition known as "NA aim" so I chose the former.
2. That's what I'm split about, since it literally has a gun that shoots shurikens and lightning, but half of what makes a gun fun to use is good feedback. The sound design wasn't particularly great, and the enemies just sorta fall over, so what on paper looks great ended up not feeling impressive. A pretty subjective point, but it definitely made the game feel sorta bland to me.
4. Apparently it's a common issue, and solved by something called the "Unofficial Black Edition Patch". I didn't install it since it can apparently screw up existing saves and would essentially require me to restart the game. Apparently the bug is correlated with running the game at high framerates, but who knows.
5. Yeah I wasn't recommending it to someone who liked Painkiller, more of the opposite, in that it represents a good counterpoint to the things I didn't like about this game. For Painkiller fans, I'm not sure I would have anything to recommend, seeing as they probably already played Quake, Serious Sam, and Doom Eternal.

2 years ago

See, I've never been capable of even finishing Painkiller. I've always been brought up by the mishmash of medievalistic, gothic-kin enemy designs but just never get past from the second act. Some of the stuff you said probably supplies an explanation for that. Because it does feel paler than it should feel.