The other day I was playing The Adventures of Bayou Billy, a beat-em-up for the NES developed by Konami. It was incredibly ambitious for its time, packing brawling, lightgun shooting, and 3D driving all on one cartridge, but what stood out to me wasn’t the technical mastery, but the fact that it was hard as balls. Even as someone with Castlevania, Ninja Gaiden, and Gradius under my belt, this game was absolutely ridiculous. I looked up some info to see if I was doing something wrong, but as it turns out, when localizing the game for the west, Konami more than quadrupled the difficulty. You deal half the damage and last half as long in the brawler sections, and when driving you don’t get a health bar at all, instantly dying from any mistake. After my desperate struggle to finish the game, I booted up the Japanese version and beat it in one shot without dying. So, not only was I upset at Konami for putting westerners through that, I was also annoyed that there isn’t a, for lack of a better term, correct version of the game. One is way too hard, but the other is so easy that you can just stand in one place mashing the punch button and get through just fine.

The reason I bring this up is because Contra: Hard Corps was also tweaked for the West, but that might not be obvious when you first boot it up. It plays just like any other Contra game; you jump around trying to upgrade your gun as fast as you can so you can fill the screen with bullets before enemies kill you in one shot. So, what did they change? As it turns out, in the Japanese version you have a life bar, which seems like an alien concept to the Contra series. Dying in one hit is one of the little things that gives the series its identity, so this time when I tried the Japanese version after the American one, I had a much more puzzled reaction. The game was still hard, and I enjoyed how the repetition was much lower, but there was a feeling that it wasn’t quite right. Before jumping into Hard Corps, I had beaten Contra, Super C, 3, and 4 back-to-back, so the aforementioned departure in gameplay, combined with its shift in aesthetic, made it feel more like an imitator than a true member of the series. It didn’t make the different characters and weapons any less cool, and the set-pieces were still the best in the franchise, but it didn’t quite feel like Contra.

So, the question now is how much that feeling is truly worth. If analyzed by retro-gaming fans, I’m sure they would say the western version is definitive, while reviews done in a contextual vacuum would likely prefer the smoother Japanese version. What makes this extra complicated is how it’s influenced by a factor outside the game’s control, and even outside the control of the games it’s compared with. Contra used to be a huge name in gaming, but now it’s been more than ten years since any well-received titles have come out, and the cultural knowledge of what Contra means is fading from memory. So, what’s considered the better version of Contra: Hard Corps may slowly change over time, purely through a slow evaporation of the cultural context which set it apart from its contemporaries. Even that might be optimistic thinking though, considering how this game has never seen a rerelease, and is likely to disappear as soon as the brand consciousness which anchors it to gaming history starts fading away. That would be a shame since I really love this game, BOTH versions of it, so to help keep Contra alive, play this one. Remember what Contra was all about.

Reviewed on Mar 25, 2022


4 Comments


2 years ago

It's really cool to remember how the port paradigm and different versions of games were in the 90s. The constant re-reselling and access to distinct versions of the same thing. It's almost like the industry hasn't changed that much isn0t it. I have to dive deep into Contra, have you ever tried Neo Contra for the PS2?

Offcourse, it's a pleasure to have you around again c: take care

2 years ago

I did grab Neo Contra the other day, but haven't gotten around to it just yet. Looks delightfully weird.

But I wouldn't exactly say I'm back, though I may occasionally post something when it strikes my fancy. Just gotta make sure no one forgot about Dre.

2 years ago

I always love reading your reviews. I don't know if you're back or not but I just appreciate the fact that you've written another. I'll definitely check this one out.

2 years ago

I'm not sure if I am either, but I ended up writing one right after you posted, so there we go. Thank you, your positivity must have summoned me.