This game is considered a remake of Resident Evil 2, but it’s not an entirely accurate designation. That’s even when using the term “remake” somewhat loosely, like in the case of Resident Evil for the Gamecube, and the key point to consider when drawing the line is continuity of the core challenge. In the original games, the core challenge is applying character and resource limitations wisely, allocating your reserves in proportion to the difficulty of a given challenge. This isn’t what Resident Evil 2 REimagined is about, but it’s hard to notice that at first. It’s not because of the over-the-shoulder perspective or the enhanced movement, but in the inability for players to wisely invest resources. Similar to Resident Evil 4, this game has an invisible difficulty adjustment system, which secretly changes the rules as you play. I won’t divulge everything it does so you can enjoy the game without being spoiled, but I believe that just knowing it exists will prevent frustration. Resident Evil 4’s adjustments could be handled gracefully with its linear structure and item drops coming from enemies, adjusting your supply levels without interrupting the pacing at all, but Resident Evil 2 didn’t use this type of system. It instead has set locations for items and a small nonlinear play space, so the only place to automatically tune the difficulty was with the enemies. Players in a rough spot may cripple zombies with a single bullet and incapacitate them with four, when a well-performing player may require five and ten respectively. If you enter a new room and intelligently devise a plan, only for it to be thwarted by enemies that are suddenly incredibly durable and aggressive, the difficulty adjustment is why. You have to put aside your frustration and accept that the game is trying to make sure you stay on the edge of your seat, even if it means being unfair. In a genre about making smart decisions, these foggy parameters can cripple the experience.

Since arguments about difficulty can easily be dismissed with a “get good” and it seems like such a minor issue get worked up about, I feel the need to finally show my badge. I beat Resident Evil 2 six times, including a hardcore S+ run with each character, where the enemies are stronger, you can only save 3 times, and have to beat it in two hours. The reason I enjoyed doing all that is the same reason why I said you should know about difficulty adjustment before starting the game. Once the cryptic mechanics are demystified, Resident Evil 2 can be enjoyed as the most cinematic action game ever created. There isn’t a Devil May Cry level of depth, but the reactivity from each enemy in such a nuanced environment leads to an incredibly satisfying gameplay system to master. That’s why I recommend it under the caveat that you give it your full attention over multiple playthroughs. After all, if I stopped after my first run, this review would have ended after the first paragraph.

Reviewed on Jan 03, 2021


Comments