Resident Evil 2

Resident Evil 2

released on Jan 25, 2019
by Capcom

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Resident Evil 2

released on Jan 25, 2019
by Capcom

The genre-defining masterpiece Resident Evil 2 returns, completely rebuilt from the ground up for a deeper narrative experience. Using Capcom’s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-poundingly immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game. The nightmares return reimagined for the PlayStation®4, Xbox One and Windows PC on January 25, 2019.

In Resident Evil 2, the classic action, tense exploration, and puzzle solving gameplay that defined the Resident Evil series returns. Players join rookie police officer Leon Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. Both Leon and Claire have their own separate playable campaigns, allowing players to see the story from both characters’ perspectives. The fate of these two fan favorite characters is in players hands as they work together to survive and get to the bottom of what is behind the terrifying attack on the city. Will they make it out alive?


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Played as Claire first and then Leon upon second runthrough, both on Hardcore.

One of the best remakes ever without a doubt. Gameplay is great, atmosphere is delightfully creepy, and Mr. X is the game design cherry on top. An excellent boogeyman whos heavy footsteps still give me the creeps even after a handful of playthroughs. Going back to the Police Station as Leon and not knowing where he was was scary as fuck, and I loved every second of it.


The police station is one of the best levels in gaming; ornate, intricate, and dynamic, the multilayered complex is thrilling to explore, untangling lock-and-key puzzles that excellently demonstrate how the level design loops in on itself while also having to problem solve to handle zombies more durable than your ammo supplies can handle and on top of that, managing the persistent stress that Mr. X provides. However, not a single other aspect of Resident Evil 2 is as satisfying, making for a lumpy, uneven but ultimately worthwhile experience. The focus on appealing to modern sensibilities means that it fails to be as scary or cathartic as Resident Evil Remake. The precision pacing that defines much of the mainline franchise has been reingerned to ensure that the player is always progressing at a steady clip without too much friction, which means the stress has no tangible stakes to it and thus cannot compound into horror. Furthermore, the camp has been glossed up into a position where it's neither ironically enjoyable nor sincerely compelling, with the story having little to latch onto in terms of subtext. Leon’s commitment to fulfilling his responsibilities in the face of disaster is commendable, as is Claire’s motherly protection of Sherry, but these are character beats that are just as flat and empty as the societal narratives that cops are structurally heroic and that gender roles are innate and natural, as the game’s story lacks any texture beyond those base assumptions. Frankly, given how miserable the sewer section is, and how the lab doesn’t offer much to tie the experience together or distinguish the game amongst its peers, I find myself half wishing that RE2 Remake had the courage to end after the police station, where it could at least stand as a testament to excellent level design. However, the strengths of its first-half are certainly enough to ensure that RE2 remains a good game at its core despite its blemishes.


Gonna be in the minority here. I don't like this game very much. The zombies are bullet spongey and really annoying to deal with. Their grabs are magnetic and basically latch onto you from a mile away. Mr X is not scary, he is tedious as hell. I get so fed up of his constant bullshit that it's just not fun and he's not even difficult to take down, he's just a chore. A bunch of enemies have been cut as well as the zapping system which made the game a lot more strategic in the originals. If you want zombies with uncertainty built in, why not include the body burning system from REmake 1?.


A survival horror revelation.

RE2 is such a well designed game. I loved how intricate everything about the police station was. Everything from the shooting to the sound design just feels so good. I spent most of my playthrough(s) genuinely terrified of what would be behind the next door.

I was caught off guard with how corny the protagonist dialogue is, especially with Leon. It's not necessarily a bad thing since I know this is a remake but it definitely added some levity to scenes that I feel could have used more gravitas.

I also feel like there could have been more puzzles or at least the existing ones could have been more difficult. Most of them aren't even puzzles really and just involve putting an item in a slot.

Small nitpicks aside, RE2 is just such an accomplishment.


there's no giant moth so it's an objectively bad remake ;(


Trucker guy's burger is my favourite character in video games