A lot of games claim to be inspired by Deus Ex, but it’s hard to tell what that actually implies. The most common elements would be an open approach between action and stealth, character upgrades focusing on opening up new routes, and a plot with room for player choice. While Deus Ex has all these things, they only capture the surface level of what is so impressive about the game. What stands out is the level of reactivity to the player that’s much more than just chastising players who kill too much. It’s actually just the opposite, to give one example. Taking out a terrorist cell with lethal force will have some people within your organization respect you more, but others will quietly voice their distaste. Characters will react to the path you took, the weapons you used, or if you did something really bizarre. A lot of choices aren’t presented in a binary way, and choosing to thoroughly assess your options can even affect the outcome in its own rite. It’s extremely impressive how elegantly the game reacts to all the ways players could interact with it, so getting invested in it and being perceptive actually pays off. Antiquated presentation makes the buy-in for that experience relatively high, but it’s worth the personal investment even after so many games have tried to serve as the definitive successor.

Note: Learning to appreciate an old game shouldn’t mean you have to appreciate a barely functional game. I highly recommend Kentie’s launcher, which lets it work perfectly on modern systems. No gameplay or art assets are modified.

Reviewed on Jan 04, 2021


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