15 hours played, "finished" to the best of my ability. I believe there is an additional story area, but nothing further will unlock. I could spend some more time trying to "unglitch" the progression, but I've had my fill after a fairly good chunk of time with it and feel satisfied. Oh well!

A gorgeously cozy game with some real meat on its bones. "Battle Peggle" doesn't appropriately convey just how much nuance there is to tackling each Mosaic Beast, but that's the best descriptor I have. The options you have available are shocking, with each of the weapon types playing completely unique from each other; mix-n'-match parts only further the variety!

There are a lot of fun ideas here, and most of them work. I grew tired of the tracking aspect of the game despite finding it initially very interesting, I also enjoyed the charming characters but found myself skimming over their dialogue to get to the gameplay. Gameplay itself was immensely satisfying, but I eventually settled on a consistent (and perhaps too powerful) hammer setup that led to me engaging very little with the various beast types. Finally, I should mention that the framerate started to drop in the later portions of the game.

Overall I think this is a massively underappreciated game that is more than the sum of its parts. The Peggle/Pinball style of bouncing your character around the screen just feels SO good, but layering some crunchy RPG mechanics over the top kept me coming back for more. I appreciate the storytelling, but it wasn't why I was playing the game.

So despite a game-breaking bug, I still got 15 hours of joy out of Beast Breaker and would heartily recommend it.

Reviewed on Jan 16, 2023


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