As always with Supergiant, this game looks and sounds gorgeous. Every screenshot of this game looks like a gorgeous painting, and every song on the OST is a banger. The futuristic setting and hacker aesthetic worked very well, especially in contrast to the old Western vibe of Bastion. I also really like the combat in this one - I've definitely appreciated how SG isn't afraid to keep experimenting in this department. You can play this one like a fairly standard isometric action game a la Bastion or Hades, but the real fun bit in my opinion is the Turn() system. You can pause time and plan out a sequence of attacks that are executed when you resume time - it's something like an XCOM or VATS system from the Fallout games. It makes for a fun little wrinkle, especially if you ramp up the difficulty using Supergiant's typical difficulty modification system.

The story and the characters are a little different from the other Supergiant games. There's really only 2 "big" characters - Red and Transistor - and most of the rest of the plot and lore comes from reading logs and ability descriptions. There's a lot of detail and care taken with these, but it's a bit tedious to go through them and it feels disconnected from the main gameplay. I think it's an improvement over Bastion but weaker than in the Supergiant games that followed it.

Reviewed on Dec 13, 2021


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