The game starts quite poorly by throwing you into its combat which, honestly, doesn't feel great. This was extra confusion as the whole pitch of the game is that everyone you kill truly matters, but it turns out that this only counts for named NPCs and there's plenty of random dudes on the street that you can kill to your heart's content, which feels very at-odds with the game's message.

Eventually you get access to a parry which helps things a little, but not enough to make combat feel satisfying. There's the occasional boss fight but these get worse as the game goes along.

The story was the main draw, but even this falls apart eventually. There's branching paths as dialogue choices can affect character relations or even their survival, but all this comes apart at the seams when there's unexplained shifts on character motivations or actions based on some variable somewhere. My character was suddenly in a deep loving relationship with someone else halfway through despite not really having much of a connection previously, as though I had somehow missed a few hours worth of story.

I was pretty interested in this before it came out, but unfortunately it's not a game I can really recommend.

Reviewed on Jul 14, 2023


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