I REALLY had to force myself to finish this one

It certaintly has some pros. It looks beautiful. Like RE remake, the visuals were ahead of their time.

On paper, I like the partner system. I like the concept of teaming up, sharing inventory, and assigning each character to a role basically.

The opening on the train is pretty damn good. It is 100% the best part of the game.

So that's the thing: when your highlight is the first level, and the rest of the game dosent live up to it, that's a really bad sign.

The system on paper is fun, but in execution this is such a slog to utilize. The real culprit behind why this dosent work is that you have so many items that take up 2 slots. The hookshot in particular is a big pain to lug around. It's also super bs the game dosent actually tell you when you don't need it anymore. When you have a keycard to open a door though, it tells you when to discard it. I don't get it. So your inventory, even with 2 characters is way too limiting: sometimes one weapon takes up 2 slots. Then you have ammo for the weapon, a healing item... sometimes you'll only have 1-2 slots max for picking up important items.

The enemies and level design are just so frustrating in this game. Every type of encounter just feels so stiff and annoying even with modern controls. The monkeys are the worst. Just jumping around all over the place.

The characters have different roles, which I would normally like:Rebecca is the only one who can combine herbs, while Billy is generally more tanky and does more damage. But the problem is that they decided to make Rebecca have the defenses of a wet piece of paper. She gets touched like 2 times and she's already below half. And again, this would be fine, but then they seperate her many many times and she has to fend for herself.

I also can't stand the "drop your items" mechanic here. Because the boxes aren't realistic? Oh but you can't drop TOO MANY items in the same room, the game won't let you. That's way more realistic.

I don't really care for the story in any of these games, but the one we got here is just the worst of them all. The worst villain of the franchise, ugly design, motivation makes no sense. Billy and Rebecca are fun together but they have barely any scenes. Most of it is just exposition.

This Resident Evil game just gets nearly everything wrong. It has good ideas and glimpses of something cool, but it never gets to any level of enjoyment.

It took me many years to beat this game because it was so dull and tedious. At least now I never have to play it again.

Reviewed on Apr 13, 2024


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