The combat is amazing and I would love if it was used in a conventional 2D platformer, but I don't really like the game built around it.

The difficulty isn't really "spread" around the game, everything except the last boss and maybe the last area is easy, so you just waste 30 mins to reach the last boss again for another attempt (it seems a training room exists, but I lost interest by then). It just doesn't have the right distribution of tension for a roguelike I guess.

I also didn't like the aesthetics in general. The levels are fine, but the character and enemy designs as well as the music are very mid.

Reviewed on Feb 23, 2024


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