Oh to be a wee diecast car on a little track going through the loop de loop. pinched fingers emote

I played the original Unleashed and left satisfied, but was left with very little memory of it to the point it took me a bit to realize how many of the cars and modules were reused from that for this. You'll see familiar faces like the Tanknator, Surf n' Turf, and the Nitro Bot here again for another round to fill space in the base game while they get the licensing ready for whatever overpriced DLC I bought with the deluxe edition that I probably won't play until next year when I remember I own this. At least Sol-Aire CX4 is still here, I love you Sol-Aire CX4. You have the coolest name.

The racing itself is improved for the better, with F-Zero X side attacks and Twisted Metal 2 jumping that doesn't require a Mortal Kombat input. It helps make the racing more lively and give it some more mustard, but ultimately I never bothered side attacking much, because I never adjusted the difficulty past easy after how bad the rubberbanding was in the last game, plus I'm not going online against strangers because I don't feel like getting wrecked by the people who put a thousand hours into this somehow after only a little over a week, because I guess they don't work full time jobs like I do.

I'd say the biggest improvement is actually the shop. The one in the last game was absolutely abominable, you couldn't refresh the available cars and it took about six ice ages of in-game time for it to finally swap things out. Here there's more available cars to buy, the time for rotation is like a fifth of the original's, and you can refresh for a paltry amount of coins. Thank christ, fuck those loot crates even if they still snuck a slot machine in here.

The campaign is basically the same, except waypoint, elimination races, and overly demanding drift challenges are added to mix things up. As of this posting date, the drift challenge achievo is the lowest percentage of attained on the global chart on Steam. Whether that's people not caring about the campaign, or not wanting to bother with the idiotically high score needed to clear the Unleashed goal for the drift challenges is up for interpretation. There's little story cutscenes in-between that ultimately were aiming for a saturday morning cartoon vibe, but the only thing I remember was the amount of poses the artist kept putting the female character in who kinda reminded me of Totally Spies for some reason. It was basically just my time killer as I listened to new metal albums, because the in-game music still smells and one of the tracks actually legitimately sounded like bozo the clown music to me. I also rectified this for a little by simply putting the Stunt Track Driver soundtrack on with a bit of Fuel by Metallica.

What fucks Unleashed 2 over the most is unfortunately the same thing that fucked the first game for me, and it's how unanimated the game is beyond the track itself. The sense of scale is there, but there isn't enough being done to showcase that more. There's no dogs barking at the cars as they drive by on a curve, there aren't birds flying by overhead, you're not landing in a bucket of sand at the end of the race, and they didn't even bother putting actual blades of grass onto the offroad portions and everything seems to just have minigolf turf. I truly do hate comparing modern games to things I played from my childhood, because I know it makes me sound like a "kids these days" shithead, but I just think it sucks when a 25 year old FMV game does a better job of scale. It's probably just a case of the entire game being built around the track editor, but it's such an unfortunate side effect of it that makes the whole thing feel forgettable in the long run.

Looks nice, but no lasting impression. Sucks man, why does that feel like I just described a ton of AAA games from the last decade?! I have to be wrong...

Reviewed on Oct 30, 2023


2 Comments


5 months ago

Ill be the one to say modern studios aren't doing what was done before for you. Stunt Track Driver gangnam styles over all.

5 months ago

@Snigglegros it's true, perhaps I'm simply putting the bar too high for everyone...