I'm tired.

Let's play armchair game designer, because lord knows we don't have enough of them on here.

Before you can run, you must walk, and boy does Nathan Graves enjoy walking. Nathan just adores going on a stroll in Camilla's castle while his master's getting his toenails ripped off in preparation for being slaughtered in a satanic ritual. Mr. Graves wouldn't know how to run even if I slapped his dump truck ass with the world's most painful block of wood. It's a godsend that Camilla's basement houses the very shoes he needs to be able to find the joys of exercise again after he forgot how to sprint when Count Dankula played his Trap Hole card in the introduction scene. One must wonder how long it would've taken if Drac's minions didn't make such a fuck up as to leave shoes for Mr. Graves to wear for his aching strolling feet. Even with these shoes Nathan only knows how to barrel forward with wanton disregard for his own being. Alucard had it figured out already, just run with care. That's all you gotta do. For Nathan though? Only two speeds exist. Tortoise, and drunken hare riding on a Kawasaki Ninja.

The input for running in this game is bad enough with requiring me to dash dance on the dpad and kill my thumbs, but Nathan's whip attack is noticeably sluggish compared to past Classicvania outings. It may not be noticeable at first, but try ducking and whipping and go back to playing as Simon in any of the past games and you'll definitely feel it. Nathan can jump like a stiff pong paddle and can even wall jump, and trust me I'm proud of him for being able to do so, but he should stick to his day job. Wall jumping in this is automated for at least two seconds as Nathan pauses on the wall and propels himself into the direction of enemy fire that sends him careening back down the pit that he was trying to make his way up from. You will encounter this scenario a lot, I assure you, especially with Circle of the Moon's obsession with slap dashing Armor enemies everywhere with annoying attacks that can bop you from the other side of the screen. No joke, I had a moment where I thought I was hitting an Ice Armor enemy in the underground waterway safely, only to get a very pleasant surprise in the form of another spear flying from off screen and stabbing me through the adam's apple thanks to the second Ice Armor that was behind him.

The primary system is collecting some shitty Yu-Gi-Oh cards and playing Blackjack with yourself to combine two of them and give yourself some form of power up, which could range from boring effects like your whip getting an elemental bonus, or actual cool shit like turning into a bone-throwing skeleton that dies in one hit. Unfortunately, the card for turning into a glass jawed skeleton is about 95% into the game and requires killing a very specific candle enemy that requires backtracking to a who-gives-a-shit area, and kindly asking it to drop the damn card sometime this week. This is where I get to bitch about the worst part of Circle of the Moon besides Nathan's completely useless movement, and it's the outrageous drop rates. That card that I'd need for the aforementioned skeleton transformation? The drop rate is zero point four fuckin' percent. That doesn't just effect the cards either. Health items? What are those?!

Seriously, I went for hours playing this game and didn't think healing was even a thing in Circle of the Moon besides the absurdly paltry potions that give a measly 20 hit points back, or getting to one of the sparse save points that fully heals you. Hell, you don't even get healed after boss fights. I beat probably six bosses before a piece of meat suddenly dropped from an enemy, where I double-taked and went back just to stare at it for a while. There is not a shop to speak of either, shopkeepers aren't welcome in Circle of the Moon. No buyable health items for you to help with the horrendous onslaught of tedium, but you can go ahead and enjoy all those completely useless armors you get to lug around on your person. Sure is a hard game we got here, would be nice if I could have some items, but Dracula is against formal goods trading.

Circle of the Moon is about inconvenience. It inconveniences you with movement that isn't convenient for the challenge that is set up for you as it would be for past entries. The only way to make your pathetic movement less inconvenient is to find cards inconveniently hidden away in an unknown enemy's back pocket that could potentially make certain encounters flat out trivial, like the normally problematic ice element in the underground waterway, or Dracula's nigh-impossible to dodge meteor attack in the final battle. It's all an inconvenient excuse to grind if you lack information, which this game inconveniently gives you none assuming you're not playing the Advance Collection version, which was the only convenient bit from my experience. Thanks M2.

It took me about three months to finish the save file I started on the Advance Collection a ways back after I completed Harmony of Dissonance and it's toilet noises, and it's mindbogglingly to me to realize that it was around last Christmas that I replayed and finished Aria of Sorrow again on the same collection. It wasn't necessarily a skill issue, it was a thumb issue from the horrendous dash input, and my complete apathy to this game's entire philosophy of wanting to train me on it's solitaire system only for the battle arena to give me the middle finger, and take that same system away in the ultimate show of disrespectful inconvenience. It was optional, sure, but it's existence is more than enough to make me want to transition into a volcanic state. It was even more aggravating to find out that Konami apparently bumped the experience requirements up for the western releases, thus demanding me to update the list for all the times they fucked us in the ass. I needed a lot of Picross breaks, and apparently a detour to that Peach game I didn't care about.

It kinda goes without saying, but the thought of replaying this on original hardware with the bad GBA screen, no suspend save, or in-game overlay hints of what enemies are carrying cards is less appealing to me than taking an epilator to my ballsack. I'll give it a pity star for Dracula's final boss design, I guess. I guess.

Thus concludes armchair game designer session, if you enjoyed what you've read, please like, comment, subscribe, ring the dingaling, and maybe sing me a nice song.

I'm going to bed now. Goodnight.

hoooooonkmimimimimi.

+Nathan Graves dump truck ass
+Rakugakids reference
+Yo Camilla call me
+Proof of Blood

-Nathan Graves dump truck ass
-Sinking Old Sanctuary?! More like Stinking Old Sanctuary!
-Why is my hair not as nice as Hugh's
-Where's my burrito

Reviewed on Apr 18, 2024


7 Comments


13 days ago

fiyah

13 days ago

I love seeing circle of the moon hate, i want to punt nathan into the fucking ground after what that run input did to my thumbs (and psyche)

Also the yugioh thing. I played through that whole game and never actually figured out how to activate it, despite looking it up, so i was at a permanent disadvantage the whole time. I hate this game with all my being

13 days ago

still ride hard for this as my favourite gba castlevania, but I can't pretend I don't understand the criticism

doubt this is any consolation but in the rerelease if you rewind to the moment an enemy dies you can repeatedly reroll its drops cos they're not pre-determined/seeded ahead of time. not a particularly elegant solution, but it does alleviate almost all the grinding if you know what you're looking for. shame the drop rates are so dismal cos the card system's really cool once you actually get to use it (which is virtually never if you play it legitimately)



13 days ago

this is def one of those games i'm with the haters on, it's like gaming equivalent of having the stomach flu to me. like i kinda get it in the moment of certain boss fights when i'm overtaken with that 'vania rush to overcome a challenge, but the rest of the game feels like they had a week to design the whole thing so it didn't miss the deadline on being a GBA launch title
what!? They fuckin, they upped the XP requirements in this one for the west too? Look I'm a sicko who only wants to play US Castlevania III but I'm not defending THIS blunder

13 days ago

@moschidae yeah, the entire Apollo line requires a special input motion you probably wouldn't think to try, which is pretty crazy of them to lock that info behind the menu thing not telling you what something does until the event that triggers it actually happens.

@curse I actually never thought to do that somehow, I definitely blame that on me being stubborn on using rewind mechanics since I feel that abusing them diminishes the experience.....unless I'm playing fuckin' Holy Diver on the Famicom or some shit. I actually quite like the Mars line, it just stinks I mainly used the sword stuff simply because they made my attack hitbox a lot more convenient to hit smaller shit like those flying knives in the chapel (which I had to grind to get the said sword).

One of my friends in the oldest Discord server I frequent that's full of former GameFAQs users is a big defender of this, so I feel extra bad for bouncing off so bad in my first playthrough, especially when I'm normally all for seeing off-kilter games in a different light. It is what it is....

@theia the stiff animations def give that off, it's crazy looking up the high ratings it got from western magazines and then seeing Famitsu over there with 27/40. I know it's probably due to the way Famitsu conducts their scores, but it's really funny seeing the difference.

@MeowPewterMeow you butter believe you're gonna be smacking enemies more with that wet noodle, gotta curve that time Blockbuster kids are using for your game.

13 days ago

tfw I love this game but probably (definitely) because it was the first GBA game I ever played so I was just happy to be alive and playing a portable vania lmao