As a kid Magical Quest was probably the first game on SNES that actually made me go "wow this looks really nice", and to this day it still looks pretty to look at with a very very good soundtrack. Capcom seemed to always know how to get the best out of hardware.

The highlight I would say is probably Fire Grotto where you get the Fire Fighter suit, I think you could easily make an entire game out of that moveset and do a lot of things with it. Here they still managed to do that with only four(more like three and a half imo) stages to work with like snuffing out fires, pushing blocks, making platforms in the ice stage, etc. The "Bionic Commando Who Can Jump" moveset with the mountain climbing gear in Pete's Peak is also really cool once you get the hang of it.

Also, massive props for actually making the difficulties switch up the stages a bit instead of just artificially making the game harder by making the enemies do more damage or cutting your lifebar down.

The game unfortunately feels rushed near the end, as Pete's Peak and Snowy Valley both lack sub-bosses and feel like they end really quickly in general. Snowy Valley in particular seems to end before its music gets to loop more than once.

The boss of Snowy Valley is also fucking terrible, one of those classic examples of boss design that I love so much that's just a giant hitbox that goes all over the stage that's a guaranteed trip to the continue screen on your first run since you don't know where he's going. Real shame too, cause I think the bosses in this game are good for the most part.

One of Capcom's better Disney games for sure, would even argue it's an underrated banger for the system.

Reviewed on Jan 01, 2022


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