Atari's final product. It feels in bad taste to not leave this game for last on my pointless Jaguar adventure, but considering it was a 3D fighter with an average of 1.78 on GameFAQs I just couldn't resist.

Fight For Life takes place within the Phantom Zone where numerous murder victims fight to get a second chance at their worthless lives and eventually engage in a bout with General Zod.

"Um, actually it was the Specter Zone thank you very much!!" - Massive Jaguar Fan

FFL's main draw is the move stealing gimmick where you can steal two moves from your opponent upon defeating them, and eventually fill out your glorified dummy's set of awkward maneuvers. This means that in a nutshell you're basically playing as blank slates with some textures and voiceclips thrown on them that have a beginning loadout of five moves. This seems kind of neat in theory, but there is in fact a massive problem with this, especially when you consider that the Jaguar only has three buttons on it's usual controller. This means that all the inputs need to be insane nonsense like pressing Left, Up, Left, A to get a shoulder throw to come out. This would be like if Street Fighter tried to do the same concept, and Guile had to hog the usual charge input for Flash Kick while Vega had to hold Up and then press Down to do the Flying Barcelona Attack as Guile preposterously uses the Spinning Bird Kick after having held down Left-Down from beating Chun-Li earlier.

The roster is composed of dorks like some jerk in a crappy bowl cut and a blonde chick whose tits are big enough to take down a jet aircraft like a surface-to-air weapon of sorts. The pacing of this fighter is about as quick as a glacial 50 turn game of Mario Party. You'll be spending your time shuffling around landing basic kicks and throwing your lousy pillow fists for about what seems to be five centuries, until someone finally gets defeated in a two to three round endeavor with no time limits to speak of. The music is apparently good, but I'm afraid to say that the gramophone that my emulator uses enjoys skipping a bunch in most of the games I try to play on it.

The camera is nauseating and probably the smelliest thing about this swan song. You actually get a choice of two bad cameras for your experience. One that rolls and tries to keep the players on their starting sides constantly while making you sick to the stomach whenever someone decides to jump over their opponent, or a static one that suffers a Criticom-esque problem of constantly getting out of line with the fighters. I've had numerous times where my character would wander into the electric barrier on the outside of the stage and get themselves killed due to the camera changing along with my controls. Lousy stuff considering the lead designer of this pile was someone who apparently formerly worked with Sega AM2 to do the camera for the original Virtua Fighter.

"I thought you said you made Virtua Fighter!?"
"Did I say that? Nooooo, I just did the camera. I made the tiger electronics version of Mortal Kombat II!"[citation needed]

It's worth note that this will be a part of the upcoming Atari 50 AV Collection to show the modern day gamer the absolute mediocrity that the company dumped upon the world before it imploded into itself and out of noticeable existence. Look forward to it.

Reviewed on Nov 07, 2022


2 Comments


1 year ago

Tiger Mortal Kombat II is the only Mortal Kombat II I'm familiar with. I take lots of pride in that

1 year ago

I salute you for that oh user of tiger consoles.