Fight for Life

Fight for Life

released on Jan 15, 1996

Fight for Life

released on Jan 15, 1996

Life in the afterlife can be a nightmare for anybody -- especially if real life was a mess. In the Spectre Zone, eight people compete in the annual Hell Fighting Tournament for the amusement of the Gatekeeper. The prize is a second chance at life! Defeat each opponent and steal two of their special fighting moves to prepare for the final challenge -- a battle against the son of the devil himself. Show no mercy. There will be only one victor, only one new life... it must be yours!


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Played as part of Atari 50.

Admittedly I'm missing quite a lot of context as far as fighting games as a medium goes, but even I can tell this is unusually sluggish and clunky, especially for the time when plenty of big-name games had already been out for half a decade. Characters have way too much health and battles take way too long, and each character doesn't have more than a couple piddly combo attacks that hardly do more damage than the normal basic ones (although I guess you can unlock more in a run by beating opponents in the single player mode?). Really just comes down to two people slapping each other with basic attacks for like 3 minutes a round. Very understandable why this is considered one of the worst games in the Jaguar's already mostly terrible lineup.

Absolutely incredible opening credits on this thing - can't find a video of it but it genuinely must be seen to be believed.

(Atari 50)
okay this might be the new worst game I've played. I suppose the fact that you can change music in the pause screen is unique but also the music sucks. what a game to end on

What if we took ideas from virtua fighter and other fighting games and just made it shit and not fun:

Welcome to Fight for Life.

One of the most boring and pathetic fighting games ever created attempting to take different aspects of fighting games and fuse them into whatever this pile is.

"Mom can we have virtua fighter?"

"No son we already have it at home... actually nevermind yes we can, I'm not gonna punish you with this pile."

"Thanks mom!"


Played on Atari 50.

Boy this feels not great. Characters just have too much health and movement is downright bad.

Atari's final product. It feels in bad taste to not leave this game for last on my pointless Jaguar adventure, but considering it was a 3D fighter with an average of 1.78 on GameFAQs I just couldn't resist.

Fight For Life takes place within the Phantom Zone where numerous murder victims fight to get a second chance at their worthless lives and eventually engage in a bout with General Zod.

"Um, actually it was the Specter Zone thank you very much!!" - Massive Jaguar Fan

FFL's main draw is the move stealing gimmick where you can steal two moves from your opponent upon defeating them, and eventually fill out your glorified dummy's set of awkward maneuvers. This means that in a nutshell you're basically playing as blank slates with some textures and voiceclips thrown on them that have a beginning loadout of five moves. This seems kind of neat in theory, but there is in fact a massive problem with this, especially when you consider that the Jaguar only has three buttons on it's usual controller. This means that all the inputs need to be insane nonsense like pressing Left, Up, Left, A to get a shoulder throw to come out. This would be like if Street Fighter tried to do the same concept, and Guile had to hog the usual charge input for Flash Kick while Vega had to hold Up and then press Down to do the Flying Barcelona Attack as Guile preposterously uses the Spinning Bird Kick after having held down Left-Down from beating Chun-Li earlier.

The roster is composed of dorks like some jerk in a crappy bowl cut and a blonde chick whose tits are big enough to take down a jet aircraft like a surface-to-air weapon of sorts. The pacing of this fighter is about as quick as a glacial 50 turn game of Mario Party. You'll be spending your time shuffling around landing basic kicks and throwing your lousy pillow fists for about what seems to be five centuries, until someone finally gets defeated in a two to three round endeavor with no time limits to speak of. The music is apparently good, but I'm afraid to say that the gramophone that my emulator uses enjoys skipping a bunch in most of the games I try to play on it.

The camera is nauseating and probably the smelliest thing about this swan song. You actually get a choice of two bad cameras for your experience. One that rolls and tries to keep the players on their starting sides constantly while making you sick to the stomach whenever someone decides to jump over their opponent, or a static one that suffers a Criticom-esque problem of constantly getting out of line with the fighters. I've had numerous times where my character would wander into the electric barrier on the outside of the stage and get themselves killed due to the camera changing along with my controls. Lousy stuff considering the lead designer of this pile was someone who apparently formerly worked with Sega AM2 to do the camera for the original Virtua Fighter.

"I thought you said you made Virtua Fighter!?"
"Did I say that? Nooooo, I just did the camera. I made the tiger electronics version of Mortal Kombat II!"[citation needed]

It's worth note that this will be a part of the upcoming Atari 50 AV Collection to show the modern day gamer the absolute mediocrity that the company dumped upon the world before it imploded into itself and out of noticeable existence. Look forward to it.