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Trans furry girl.
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Played 500+ games

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A knock-off that could have been decent with more common sense play testing.

Like the first game, this is a shovelware version of Bombuzal, also known as Ka-Blooey, with a new coat of paint. Activate bombs in the right order so you can trigger all of them without running out of tiles to stand on. It looks a lot nicer than the first game and levels are presented in different, colourful environments, which shows care being put into it and should make for a decent, if not very original, puzzler. There's only one problem: The time limit.

For some reason, the time limit in this puzzle game is so tight that you have barely enough time to solve a stage if you know what you're doing. If you need time to think, you don't get that, which defies the point of being a game about careful planning. Combined with limited lives and being sent back to the last password on a game over, this makes the game virtually unplayable if you don't already know the solutions and have them memorised.

It's a shame, because it's a numbers tweak away from being enjoyable. Unfortunately, lack of foresight causes everything to blow up.

Probably the worst of the SpongeBob 2D platformers. Everything here feels like a flash game that was glued together in a week.

The controls and slow animations feel clunky, the graphics clash, the music consists of random jingles that don't loop properly, it's all just a poorly assembled mess. The plot isn't there either, as it's just getting random items for Mermaid Man while familiar characters get to appear in a dialogue box between stages if they're lucky. It all radiates low production values.

This could still be fine if the levels were well designed, but boy are they not. Levels are straightforward, incredibly short and filled with enemies in awkward spots. Under normal circumstances, this would make the game very hard, but as SpongeBob has so much health and health-restoring items available that he's basically unkillable, the only thing to fear are bottomless pits as you mindlessly walk to the end of the level while ignoring everything. A favourite is the mercy invincibility you get from jumping into a spike pit, which lets you ride across the entire spike pit without taking any additional damage and thus skip it completely. There's also "power-ups" in this game to add to SpongeBob's barely-existing abilities, but they are so janky and tacked on that it's easy to forget they exist.

As for content, the entire game took around 45 minutes to complete on my first playthrough, and after that, there's nothing. Unlike other SpongeBob games, this just doesn't have anything else to do or unlock, not even difficulty modes. I suppose you could replay it, but it's gonna be the same experience.

If you're looking for a good SpongeBob game on the GBA, try Revenge of the Flying Dutchman. This one feels SuperFluous in every way.