This review contains spoilers

After a year I've finally replayed this game and my opinion on it has not changed so much. So let's starts with the good things, the art and the ost on this game are all amazing, Danshin and Arooj Aftab did an amazing job on all of the song, most of them have this ominous and imposing vibe but they're all so impressive and good that "I Wonder" became my favorite music in a while; the pixel art it's also amazing with many details, it's very charming and it can make a good wallpaper. However, the game it's a side scroller which isn't a bad thing for itself but it really limits it's gameplay. It didn't bother me at all but I've seen some people that didn't like it.

Now I'll talk about the worst part of the game, it's story: The part of the demo till act 2 it's good, you get to know the characters and the world building. However, the whole sci-fi thing doesn't really work and it just brings the whole game down with it.

The gameplay that was very simple starts to become boring as you're trapped in only one place and as stated by the developer "We didn’t know if it would work out right until the very end." it didn't work.
Moreover, your friend Larry just betrays you because the game needed to advance and after playing the prequel it's weird, but I guess the game teaches you to not trust addicted people, because "He can’t help you, he can’t help himself.".
The artifact it's just weird and alien IDK, the game forces the main character to be infected by it in a cutscene.

About the pdf, as I was writing this review I decided to reread it and found some things that I included in the text with the " ", in there it's stated that the game was rushed and had some other problems.
I get that it's an indie game dev and I feel a bit sad but I can see that this studio has a lot of potential, that the people that worked in this game really tried and you can see that in the prequel where they improved a lot. To end this review I'll put a quote that is at the end of the pdf because I really liked it:

"Game development is iterative and chaotic at its core. Game
narrative is the same. And it’s the soul, it’s what matters the
most, because humans are made for and out of stories. Our job is
to make these stories come to life and act as tiny mirrors of hope
for other humans. You can do it. Start on your script today.
Finish it tomorrow or five years later. You can do it. Go on and
do it."

Reviewed on May 31, 2023


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