[1/16/24]

Yakuza 6 was good as an exit for the Kiryu saga on an emotional level. Introducing an entirely new set of characters and ending the saga with the mainstays that stuck with Kiryu not appearing at all until a cutscene after the end, though, is a bit disappointing. Like a Dragon Gaiden makes up for it in spades.

I'm not typically a fan of Sotenbori. It's small as hell and the bridges take so much time to go around to when navigating. It's also never been the main setting of a game despite it being the second location we're introduced to. This game gives it a chance, and now, I actually find it tolerable. It helps that this game is only five chapters long.

For the first time since Yakuza Kiwami, Kiryu finally has more than one fighting style. Thank god. Yakuza style is the same Dragon of Dojima we're all used to, and Agent style is the most unique style out of the 5(?) Kiryu's learned throughout the years. The multiple gadgets give Kiryu ranged capabilities, even greater mobility, crowd control, and insane combo potential at the cost of it feeling a bit slower than the other style. It is a more refined style, after all.

Kiryu being a secret agent is an unexpected turn for him. From yakuza to real estate agent back to yakuza to yakuza-adjacent civilian father to secret agent? Just let him rest, please. Especially after the ending. Man...

Now, though, I'm officially done with all of them. This is a good note and a great return to brawler combat between Yakuza 7 and Infinite Wealth. Just one more. Turns out my guess from all the way back in November was right.

Reviewed on Jan 18, 2024


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