VeryRealFiamma
Bio
i'm like if Ryo Yamada was Mexican
i'm like if Ryo Yamada was Mexican
Badges
Roadtrip
Voted for at least 3 features on the roadmap
Gamer
Played 250+ games
GOTY '23
Participated in the 2023 Game of the Year Event
Listed
Created 10+ public lists
Liked
Gained 10+ total review likes
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
2 Years of Service
Being part of the Backloggd community for 2 years
Clearin your Calendar
Journaled games at least 15 days a month over a year
Organized
Created a list folder with 5+ lists
GOTY '22
Participated in the 2022 Game of the Year Event
Full-Time
Journaled games once a day for a month straight
On Schedule
Journaled games once a day for a week straight
Busy Day
Journaled 5+ games in a single day
N00b
Played 100+ games
Favorite Games
258
Total Games Played
028
Played in 2024
015
Games Backloggd
Recently Played See More
Recently Reviewed See More
[4/25/24]
I started playing this game on the 9th of January, 2020. It was the second ever roguelike I played. Cut to today, and I've finally killed the final past I needed to kill. Fuck you, legally distinct Sarah Connor.
As the most Pro-Second Amendment game of all time, the game does the most to drill the fact that the game's themed around anything with gunpowder in it into your skull. The Dungeon is the Gungeon. The in-game compendium is called the Ammonomicon. The enemies are themed after guns, you got normal bullets, shotgun shells, sniper bullets, walking grenades and all have names relating to guns. The screen clear is a blank. Cursed enemies are "Jammed". You get cursed for having melee-related items. This is another one of those "reference absolutely everything" indies games (referencing D&D the most) often, so if the novelty of everything being a gun starts to wear off, you'll have all of the references and jokes to fall back on.
The guns themselves are guns, obviously. You shoot them and the bullets hurt. Everyone talks about the bullet that's actually a gun that shoots guns that shoots bullets, but my personal favorite's the Rad Gun that goes "NOICE" when you time the reload. Even with all the different guns, items, and synergies, you're still just shooting guns where the only major difference is how far you'll probably have to be for maximum damage. To me, most of the fun comes from dodging all the attacks. Since all the enemies fire in small but set patterns, the different room layouts and enemy placement changes where and when you have to dodge roll in each room. The bosses are where they kick the bullet patterns up a notch. Coming back to this game after a few years kicked my ass, but I still remember all of them. Especially those Kill Pillars. Outside of combat, most of the variety comes from modifiers for the entire run.
If you like shooting things like a real patriot this is the perfect game. If you like gun puns this is also the perfect game. if you're here for a challenging bullet hell this probably isn't it but it's definitely a gateway to that kind of stuff. The time I had was very fun and very stressful. Now, I'll just be coming back to 100% the game and get the Finished Gun.
I started playing this game on the 9th of January, 2020. It was the second ever roguelike I played. Cut to today, and I've finally killed the final past I needed to kill. Fuck you, legally distinct Sarah Connor.
As the most Pro-Second Amendment game of all time, the game does the most to drill the fact that the game's themed around anything with gunpowder in it into your skull. The Dungeon is the Gungeon. The in-game compendium is called the Ammonomicon. The enemies are themed after guns, you got normal bullets, shotgun shells, sniper bullets, walking grenades and all have names relating to guns. The screen clear is a blank. Cursed enemies are "Jammed". You get cursed for having melee-related items. This is another one of those "reference absolutely everything" indies games (referencing D&D the most) often, so if the novelty of everything being a gun starts to wear off, you'll have all of the references and jokes to fall back on.
The guns themselves are guns, obviously. You shoot them and the bullets hurt. Everyone talks about the bullet that's actually a gun that shoots guns that shoots bullets, but my personal favorite's the Rad Gun that goes "NOICE" when you time the reload. Even with all the different guns, items, and synergies, you're still just shooting guns where the only major difference is how far you'll probably have to be for maximum damage. To me, most of the fun comes from dodging all the attacks. Since all the enemies fire in small but set patterns, the different room layouts and enemy placement changes where and when you have to dodge roll in each room. The bosses are where they kick the bullet patterns up a notch. Coming back to this game after a few years kicked my ass, but I still remember all of them. Especially those Kill Pillars. Outside of combat, most of the variety comes from modifiers for the entire run.
If you like shooting things like a real patriot this is the perfect game. If you like gun puns this is also the perfect game. if you're here for a challenging bullet hell this probably isn't it but it's definitely a gateway to that kind of stuff. The time I had was very fun and very stressful. Now, I'll just be coming back to 100% the game and get the Finished Gun.
[4/22/24]
It's a very chill game. Very basic controls and initally basic level design designed to be relaxing lead to more variety in the level design, like the hot sun draining stamina faster, wind doing wind things, all intended to apply a minimal amount of brainpower as to not take away from chilling. The worldbuilding is also a plus from me. That last area answering all the questions you might have if you didn't read any of the letters or notes is also incredibly breathtaking. Bit short, though. Maybe I'm not built for these kinds of games, I think they're too chill for me.
It's a very chill game. Very basic controls and initally basic level design designed to be relaxing lead to more variety in the level design, like the hot sun draining stamina faster, wind doing wind things, all intended to apply a minimal amount of brainpower as to not take away from chilling. The worldbuilding is also a plus from me. That last area answering all the questions you might have if you didn't read any of the letters or notes is also incredibly breathtaking. Bit short, though. Maybe I'm not built for these kinds of games, I think they're too chill for me.
[4/12/24]
THIS IS NYT CONNECTIONS WE CLOWN IN THIS MOTHERFUCKER BETTER TAKE YOUR SENSITIVE ASS BACK TO WORDLE
But seriously it's cool having to increasingly think further outside the box for each category. The Brits are laughing at us because y'all complain that it's not just "match the four words that start with C" and other baby shit
THIS IS NYT CONNECTIONS WE CLOWN IN THIS MOTHERFUCKER BETTER TAKE YOUR SENSITIVE ASS BACK TO WORDLE
But seriously it's cool having to increasingly think further outside the box for each category. The Brits are laughing at us because y'all complain that it's not just "match the four words that start with C" and other baby shit