[3/11/24]

A rhythm game in the vein of classic Guitar Hero and Rock Band without needing to shell out hundreds of dollars or going to Dave & Busters, all in a game I already play? Sign me up! This was easily my most anticipated mode out of the three, but mostly because I already have a history with rhythm games of this variety. Come December 9, and... well, it's enough to satiate my rhythm game desire, at least.

The most obvious issue with this game is how limited the charts need to be to compensate for controllers. There's a noticably thicker line in between lanes 2 and 3 designed to separate the D-Pad and face buttons. There will never be a chord where both notes are on one side of the line and that's pretty lame. Half the fun of Guitar Hero/Rock Band is having that guitar and feeling like you're good at something you're not, but no official support as of yet leaves me with a controller and an awkward feeling. The feedback is also pretty lackluster and the charts are pretty piss easy, even after speeeding up the track. I get having to appeal to people who've never played a rhythm game before, but come on.

Monetization is easily the worst part of this mode. The Festival Pass is 1,800 VBucks, 850 more than the standard Battle Pass. Only thing I can see justifying it is licensing fees. Nothing else aside from the icon skin at the end really is that impressive. Instruments, up until a few weeks back, could only be used in Festival, but now they can also be used in BR with certain emotes. Jam Loops is just Fuser if multiple people were needed. The larger sin is making each song 500 VBucks each. Without those, you're at the mercy of a small rotating list. I at least have Save The World's Founder bonuses to grind VBucks.

Instrument support is coming soon, and I'm still questioning on whether or not I'll shell out a couple hundred for a plastic guitar, but currently, Fortnite Festival is just doing the bare minimum to satisfy me. I remain optimistic.

Reviewed on Mar 12, 2024


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