When I usually play games that are labeled as industry-defining, I often play them primarily for that purpose. They're industry-defining because they laid the foundation, but some of them come short of being enjoyable on their own.

I really should leave that idea behind.

RE4 was a blast to go through, start to finish. It's the best balance Resident Evil had between horror and action before it started tipping too far towards the opposite direction to the point that the series needed a soft reboot to recover from its severe case of Michael Bay-ification. Details in combat like throwing a flashbang at mutated enemies and enemies reacting to where I hit them make the combat feel so, so satisfying. The cultists' monotonous chanting and the creepy-ass breathing of the Regeneradors (which I also now completely understand why they are so feared) proves that the game can still be pretty spooky.

The reason why it's a 9, and not a 10, is because I think that QTEs that instantly kill you upon failure is kinda really stupid. Not every QTE instakills if you fail, but they're still pretty spread out that it's annoying. If the remake retains what I love about this game alongside the removal of QTEs, it might just be a 10.

Reviewed on Mar 24, 2023


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