Pros
You feel incredibly powerful without the game being easy; being able to completely eviscerate any unsuspecting or unarmed targets, but armed opponents - and especially shielded ones - become very dangerous and difficult to neutralise without catching them by surprise.
The way saving the game has you spreading your biomass throughout the facility and breaking open new openings not only serves as a clear indicator of where you have been, but also creates a greatly satisfying sense of permanence; they let you out, and now you have spread your roots, there is no getting you back in.
Its a refreshing change of pace to be the “bad guy”, a horrific amalgam of teeth and tentacles ripping your way through a strange research facility, tearing your captors to shreds as you go
Makes the Metroidvania-style progression very satisfying, as your abilities improve with your increasing biomass, meaning you go from a small pustule only able to break down old wooden barricades to a hulking tumour, breaking down thick steel doors like they were made of cardboard and reducing the room’s contents to a fine red mist.
The bloodstains of those you have killed never go away, meaning that, while you may never think anything of those you massacre while in on your psychotic power trip, but when you return to that same area later, the sight will make you realise how absolutely horrifying you are.
The story and history of the station is told with barely any dialogue, trusting you to figure out how everything happened from environmental storytelling and context clues.

Cons
It can often be difficult to tell where to go next, as many of the areas look very similar.
The loss of abilities when increasing/decreasing biomass can make exploration very clunky and will slow down the pace on occasion.

When I Like to Play
When I want to turn my brain off and go on a messed-up power trip

Reviewed on Sep 03, 2023


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