At the time of this review, the game was on patch 1.11.

I've been jumping back and forth on whether GT7 is a 3.5 or a 4 star, but I think I'm going to have to settle on 4 star because the game is just such a joy to play when you are actually playing it. All the cars feel distinct and great to drive, the haptic feedback and adaptive triggers really add a lot to the experience, and the game is just gorgeous to look at. Scapes also as with GT Sport is a genuinely wonderful feature for someone who admires and likes looking at cars. The livery editor is pretty impressive too.

Where the game loses it is just a lot of little thing. The UI is a chore to navigate and could use a lot of quality of life. Why can't I just change cars whenever? Why can't I buy parts from the tuning menu? Why do I have to back all the way out of GT Auto to switch between it's 3 sub menus? A lot of it doesn't really make sense.

As for the campaign, the cafe is okay. I actually did appreciate the history aspect from collecting cars, but it's a bit of an odd progression. You aren't really working your way up as you are just being given selections of vehicles as you make your way through. The licenses are also implemented strangely, as you only need an A license to beat the game. What makes the IB, IA, and S licenses any different from missions then? They aren't required to progress at all.

Always online also is pretty lame, especially when (unlike something like Hitman) it locks you out of even playing the game when the servers go down. I'm glad that as of this patch they are taking player feedback to heart and event rewards feel worthwhile now. Maybe by the end of its post-launch support it will be a true 5-star game, but for now I feel like it's about a 4.

Reviewed on Apr 09, 2022


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