(Winner of the "Re-Bastard Award" for Best Remake/Remaster of 2023, speech below)

Oh, what a road this has been. Let's make a quick rundown of the game's trajectory, shall we? The game's rights were stuck in a weird limbo, owned by an insurance company after the dissolution of Looking Glass Studios. Night Dive scooped them up and tested the market with re-releases, and that gave them the confidence they needed to try for something more.

After their relatively successful kickstarter campaign, the game needed to be completely rewritten to move from unity to unreal, which forced them into a hiatus and requiring more funds. But after 8 years of uncertainty, it was finally our chance to re-unite

The game just feels like what a remake should be, taking the original game, improving on its technical limitations and adding its own spin to the gameplay and aesthetics.
The devs clearly cared about recapturing what people enjoyed about the original, but wanted to take it further than they could have 29 years ago. Using the laser rapier has never felt so good! Ah, but you get my point. That said, regarding the "all remakes are bad" crowd. Let's see how far you'll nominate the original in next year's /vr/ award

Reviewed on Mar 11, 2024


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