Firewatch falls in the same traps as the usual “narrative” indie games /v/ has come to despise: Too much focus on the idea of the game than the actual execution of the gameplay itself. For once, Firewatch had potential and could’ve gone somewhere: in a large and wild area, colorful and lush, it could’ve found a way to be compelling, original and even touching. Unfortunately it turned out to be another mundane walking simulator with little to no gameplay just like Gone Home and/or Everybody’s Gone To The Rapture. All you do is walk around with a walkie talkie, investigate random objects, and hear Delilah bitch at you. The story is typical indie game garbage and there is little to no character interaction outside of the walkie talkie. If I wanted to see the world of Firewatch and be amazed by the graphical details, then I would get out of the house and take a drive to the closest national park.

Reviewed on Jul 28, 2022


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