Developed by the legendary Yuji Naka, Balan Wonderworld is packed to the gills with hidden features, like a special difficulty if you're playing too well, and bonus trophies for defeating bosses with an unexpected costume.

But who cares?!

If Yuji Naka is legendary, then I'm fucking Bigfoot, because some of these oversights are basic and inexcusable. Let's get the obvious out of the way: the issue of jumping is but one problem, and they clearly assumed enough people would play multiplayer to have one poor soul be a dedicated jump-slave. The real issue is the level design and practicality of the disgustingly situational costumes.

Why have a dragon costume that can't even shoot fireballs very far, followed by a robot costume that shoots lasers a huge distance like 1 chapter later? These are some of the easiest design issues to reason out during the brainstorming phase of your game, but they must have been brain dead during that time. All of this was deliberate: Yuji Naka wasn't drunk when he did this, no sir.

He proudly walked in with a checklist and it said "3,700 costumes, but one button does everything, and get all that Sonic nostalgia out of your head, because we're only moving at the speed of a real hedgehog now." Clearly, we just can't understand his master plan.

Reviewed on Aug 02, 2022


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