I honestly wasn't very impressed by this one. It presents a very interesting framework for future story telling (literally battling with lies RPG-style in order to solve mysteries is really cool) but ultimately it doesn't really do a spectacular job of either, and I feel like it's due in large part to the game being so short. With a runtime of less than 3 hours, there isn't a whole lot of time to flesh out RPG mechanics AND mystery solving, especially if both of them are taking a back seat to soft exploration and simple running around.

I think the visual style of the game is very unique and gives off a very niche and specific feeling. It reminds me a lot of old flipnote AMVs, especially the ones that had those huge detailed screen borders. However, I will say, the talk portraits were way too detailed. The portraits themselves were very gorgeous, but they don't work as talk portraits. Talk portraits, at least in my opinion, should be bold and simple so that when a character flashes through multiple in quick succession, you can immediately see the change and tell what emotion they're trying to convey. However, the faces on these are so small and shrouded with detail and layered shading that it can be hard to tell exactly what face they're trying to make. This game also uses them in lieu of regular name plates for dialogue, but then omits them in certain scenes near the end, which really makes it hard to tell who's speaking but also where one speaker ends and the next one begins. And jumping off of that, the ending cutscene involves what I think is a flashback sequence? But was hard for me to discern and decide what was going on.

The animated cutscenes were really cool though, I wish we got to see more of those.

Reviewed on Jan 09, 2024


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