Compared to the previous GBA entry (Circle of the Moon), Harmony of Dissonance trades difficulty and boss design for better movement, gamefeel, and more memorable areas.

However, the OST is a bit dull, and this game makes you backtrack SO much. It's often hard to tell where you're meant to go next with this game's map layout. For a large part of the game, progression is gated by arbitrary locked doors, a lot of them requiring distinct, but unmarked, progression items to actually unlock.

As good as Harmony of Dissonance feels to move in, it has one of the more confusing map layouts I've gotten to explore in a metroidvania game. Careful recommendation :)

Reviewed on Sep 16, 2023


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