A pretty fun experience all the way through. While it doesn't have as much charm or polish as Trine 2 — lacking a lot of that game's funny quips and puzzles — playing the game with 3 different players, sticking to the same character during the entire playthrough, definitely enriched the experience. Beautiful music and visuals and solid controls round the game out pretty well, but ultimately it fails to hold as much of my interest as the sequel.

So to round out my opinion of the game, having achieved 100% completion:
The pawn system is a really cool idea, if a bit iffy in execution. Getting a pawn to do what you want it to in a fight can be hard, even when it knows the appropriate weaknesses and strategies.

The customization options are great, and the end-game grind is more fun than I would have expected it to be, given what it is. Dark Arisen is a very fun expansion and the lore scattered around Bitterblack Isle is genuinely really cool.

The combat system is great and responsive, with every fight having its own cool set of mechanics. On the other hand, I wish the drawbacks of the more interesting, higher-level spells weren't just "you take so long to cast this and recover the lost stamina that you might nod off". This ended up wasting a lot of the potential and style of those spells and making the non-mage vocations more fun.

Overall, a very solid game I appreciated playing. Nothing super special, and I'm not sure if I'll go back to it after this playthrough, but I enjoyed my time.

A fun experience, and I'd definitely play it again to get the other endings. Interesting combat, if sometimes a bit iffy on the execution. The last few hours of the game definitely feel like you're playing catch-up on a ton of story stuff, and the pawns can get really annoying.

Skyrim housing minigame. Not much to it, really... it's mostly a grind for the achievements, and there isn't that much you can do to customize your house in earnest.

The DS version is a tedious experience I wouldn't have finished if I wasn't a completionist, honestly.

Amazing atmosphere and sound design; the visual style and the minimalism of the gameplay and UI really brings out everything this game's going for. The game really FEELS like the abandoned remains of an old adventure game with an MMO flavor. The reveals in each successive ending really ties the whole experience together and I really recommend it if you like minimalist, experimental stuff.

This game has its heart in the right place but doesn't really accomplish what it sets out to do. Limited movement is honestly fine in a platform shooter, but the enemy design doesn't fit those controls at all. Most basic enemies's patterns don't let you shoot them without getting hit or running away completely; you don't really get to interact with them in a fun manner, because the ground movement is too slow to properly avoid projectiles. On the other hand, while jumps can be done at multiple heights, they don't give you enough control to properly avoid things while also shooting at enemies. The boss designs are fine, if a bit on the bland side, but dying on a boss will always bring you right back to it with the HP you had while starting it, which can make it extremely hard to progress and makes it easier to just restart the game.

As of right now, unfinished. Movement is fun, but combat is completely broken, with the basic projectile easily killing you from anywhere and the guard button being essentially useless against beams...

You know, you'd think that if they wanted to have kids learn to deal with a lifestyle-changing disease through a video game, they would have made it enjoyable to play

why

Okay the game was very fun but definitely dated