I remember when this game was announced back in 2018, people called it "Souls-like Star Wars." The Souls-like genre gets thrown around at everything these days, but it's no understatement that some elements are inspired, such as the world structure, resting mechanic, and death XP loss progression. The game still manages to maintain an independent feeling.

The game have stunning graphics, skill trees, puzzles and an ambitious story. The different skills unlocked as you progress feel satisfying, especially when you're able to access previously unreachable areas. However, this means there's a lot of backtracking, which can become tedious due to the absence of fast travel between rest areas.

The skill tree is pretty simple, and you can get through the game even if you're leveling up the less favored skills. The puzzles are alright and a great addition. I especially appreciate the option to decide whether to hear tips or not, unlike in God of War Ragnarok where tips are forced upon you.

Unfortunately, the bosses and enemies were not memorable, with limited variety in their designs and movesets. The combat feels alright but can be clunky at times, especially because the parry has startup frames, kind of ruining the flow of combat. Additionally, the difficulty options feel unbalanced, with anything under Jedi Grandmaster being too easy, while Jedi Grandmaster itself isn't well developed. The hardest difficulty option is poorly executed, as weaker enemies around the map can one-shot you, making exploration frustrating.

I don't believe an easy option would ruin this game, as it might for a game like Dark Souls. The main appeal of such a game can also lie in its story. However, in a game like Dark Souls, the story is more cryptic, and adding an easy mode could make the game extremely bland. Many people who advocate for an easy mode fail to visualize how it would affect the game. I think the best approach to implementing an easy mode would be to alter the speed of movesets, even changing some of these movesets, rather than simply adding a damage or HP multiplier and calling it a hard or easy mode.

I played the game on Jedi Grandmaster and achieved 100% completion by alternating between the second hardest option while exploring for loot. However, finding loot crates and seeds doesn't feel worth it apart from the trophies. The customization options for the poncho, ship, robot, and lightsaber are not impressive. Despite these criticisms, I still found the game enjoyable, though perhaps I'm being too harsh.

Reviewed on Mar 14, 2024


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