I'm coming back to this game after a very long time of being away from it. This is partially a replay as much as it is an original visit for me. Why? My first play of Super Mario 64 was actually when the DS remake of it was released.

Having that out of the way... I completed this one with 70 stars! Some courses I attained all the stars...others not so much. But I had a lot of fun revisiting this title. I ended up growing warm towards the camera angles. Why? I think certain areas are particularly designed to use this function for its platforming. (such as getting the red coins in tick tock, stage 15) Through that I felt warmth towards the function because it was inherent to the game overall design rather than a limitation.

Though why i choose to give this game a 3.5/5...? Well I just don't like certain things. I think the bowser fight is a mediocre feeling and pales in comparison to the actual level the fight is placed in. I know Mario games have never been particularly good at boss fights but man...I really disliked those fights lol. I did enjoy the fact that the third stage of final bowser ends up destroying a lot of the island space into a star shape. That was a proper difficulty increase strategy.

Also the flying... I just can't. I had a similar problem in skyward sword. This may be a skill issue problem but my god it gave me so much trouble. Tough to control. I did however like how the swimming felt! incredibly relaxing.

Even if I think the red coin placements/levels were cheap. I did think in general that every level within a stage is able to show the whole stage in a natural way. I ended up exploring much more through those specific quests. So through the different quests the whole level became more stronger embedded into my mind. My love for them grew. I especially loved unique dynamics such as stage 15 and stage 13.

Reviewed on Nov 25, 2023


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