It is actually not hard to describe what Hylics is but it is hard to describe what it is exactly. Only interpretation of the facets of the game. To me Hylics was all about changing shapes. Morphing. Twisting, Distorting, Changing. The whole game feels like a post-world. Humans don't exist anymore only the objects and that which is human-esque but is not human. Hylics creates a kind of melancholic and solitude with its world and art and music. You have little sparks with the other characters of the game but it all feels a little estranged. By design. The gameplay is pretty average at best for an RPG but I think it's actually alright because I believe the main part of this game was its exploration facet rather than its fighting mechanics. The fights in themselves are set pieces too to be viewed and played with. Though I can't help but wonder if it would have been fun to be able to interract in the fights to a deeper extent rather than what is provided in the game. Maybe a kind of morphing mechanic where you use your mouse to fuse different parts of clay to create a spell or something. The whole world is a-move, twisting and turning. Little creatures explode when you touch them, some share esoteric words. The feeling of being there is so excellent in this sense that I still feel really positive over the fighting.

Reviewed on Feb 25, 2024


Comments