Played Catherine Classic! I guess you could say it really is a classic.. Catherine Classic is a modern release of the 2011 title "Catherine" By Atlus.

I really enjoyed this video game. I feel it's because it has such a strong identity and core it holds itself to. The core of the story is in relationships and trials, choices, and growing up. It's the particular way that Catherine expresses these themes
that makes it such a fun experience. It has a visual style that feels uniquely distinct. A kind of hot pink, black, and white for its UI and official art. This feels to me in contrast to its gray, brownish, muted in tone colorwork in the nightmares. The
contrast works wonderfully. Its morality system is quite interesting too leaving us with 3 endings each playing into that system. Whether you go with freedom, order, or an in-between choice all depends on your communication with all the characters and important questions in the confessional booth before going into the next level.

The game sees its protagonist, Vincent, go through these nightmares as a trail, a trail to see what the hell he's going to do with his future. Because the time is now that he makes
an important choice, it's a turning point. I think the way the nightmares/the climbing is a really cool way to fuse the gameplay and story elements together in a cohesive way. I like that the sheep we talk to in the nightmare sections later are able to be talked to again in their actual human form. Because of that, it ends up never feeling separated from each other. The game is really well put together in ways like this. Also switching between gameplay, interaction adventure game-styled events, 3d model animation cutscenes, 2d animated cutscenes makes the game all the more dynamic.
Even other elements such as the arcade game can be explained as being prepared for further nightmare-level beating. It feels that elements such as the sheep having real-life counterparts to talk to ends up making you try all kinds of options and availabilities in front of you, because you have been provoked to do so, to play, to try and to indulge. It's so good in awakening the players curiosity, mine especially.

Other games will also have choices, but I think because of the particular matter in which Catherine provokes you through its construction that you are able to follow through so heavily and in such a natural way. Well, I sure did anyway. I really felt like fiddling with all of it, reading through as much available dialogue as i could each night.

Catherine also has a really amazing soundtrack, which will have you at the edge of your seat as you solve these climbing puzzles. Classical remixes really never fall out of style.

I'm grateful that the game never felt the need to be too indulgent with its side characters or friends of Vincent. I think we might have lost the focus of this bullet of a game if we would get even more dialogue to bite on from them. The game finds a perfect balance between making the characters interesting with the amount of spotlight they get in the game itself.

The two main female characters, Catherine and Katherine are really lovely too. Being complete opposites of
each other and representing either side of the morality system. For who I love the most well.. ;)

Anyway, the game is absolutely full sassiness and you should totally play it. I really like it when a work goes about difficult themes like this in a completely unique way.

Good game! That's all I had to say. Might edit later.

Reviewed on May 30, 2023


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