Super Mario Bros. Wonder is an amazing game and one of the best 2D Mario games we've ever gotten that finally mechanically & artistically advanced the series far beyond what the New Super series offered in the last decade post NSMBDS. It made me remember why I still hold the franchise very dear to my heart aside from replaying the old titles I grew up on.

The levels were fun to play through, constantly making you guess what would be next especially with the Wonder Flower being thrown in to shake things up. I also love the less is more approach with the Wonder Seeds, how you can either go for the secondary seed in each level via the Wonder Flower challenge, or go to a challenge room or two outside of levels and get rewarded with a seed that way. You actually feel rewarded and encouraged to give it your all and get everything, something that alot of 2D Marios (Classics & NSMB) never made me feel.The badge system is versatile as hell and I really like how it cracks open how you approach the game too. Controls are tight and responsive as hell too, especially with running, you no longer have that startup delay like you do in NSMB. Pure satisfaction and bliss.

The new powerups (Elephant, Bubble, Drill) are great too, even though Drill was my least used, all of the powerups felt very useful for level traversal and enemy encounters. They didn't feel situational and they all shined (alongside the Fire Flower) as great tools that all sparkle in their own ways (likely due to the game maintaining a small pool of items which I greatly appreciate). Such an enjoyable set of powerups that I personally think blow the ones from the NSMB series out of the water (Penguin Suit was cool though).

Artistically this game is beautiful, the animations are fluid and expressive, and I love the designs for the new enemies, tweaks to old ones to have them resemble their 2D art, and the characters all being so bouncy and lively in all that they do. I also love how the game took Mario's typical world tropes and ran with it on a visual level, something I wish NSMBU did. The music, while not a whole lot of it stuck with me like an earworm, was really damn good, and it feels so refreshing to hear new stuff instead of the same arrangements from NSMB the 800th time.

Bosses were a bit of a missed opportunity which is a bit of a shame cause the final boss was REALLY cool. Granted, the Mario series was never really one to have jaw dropping amazing boss fights, I feel like the best the series has provided on the platformer end are Yoshi's Island, New Super Mario Bros. DS, (and if we're counting 3D stuff), Galaxy 1 & 2. I really wish they went a Yoshi's Island approach with bosses cause I mean look at this game!! There's so much cool stuff here, how could they not have went for that?? But I digress. The boss fights we do have here are a step up from fighting the Koopalings the 5th time in a row, so I appreciate them at least doing something more to spice stuff up.

Overall, I loved this game and I'd absolutely rank it in my Top 5 Mario games most likely. I really enjoyed what Nintendo did here to breathe new life into 2D Mario and I cannot wait to see where they take it next!

Reviewed on Oct 24, 2023


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