It’s just your average, run-of-the-mill, cel-shaded resident evil bomberman game. Wait, what?

So you wake up as a test subject in a strange facility, with no memory, but you have the power to summon bombs out of thin air like Gambit or something.

The original Resident Evil games are a clear influence, as the game involves running back and forth through a large facility, unlocking doors, reading sinister lab reports, repairing power generators, interacting with computer terminals, that sort of thing. The first level in the sewer is not so bad, but the map gets much more complex in the laboratory proper, and you can only view the map at certain locations.

You also collect biochips that affect your attack attributes, and when equipped in certain combinations, also grant new abilities like a dash and a wall climb.

The overall concept is not bad, but it’s no Resident Evil.

Not only are the story and voice acting terrible, the combat is hot garbage. Aside from a weak melee attack, your basic weapon is a bomb, and in true Bomberman style, your own bombs will hurt you, and you have to constantly be on the move unless you get damaged by your own attacks. You can also find various limited-use guns and melee weapons.

But all of this is pointless, because you quickly realize that there is simply no reason to fight the enemies at all. They’ll just respawn anyway, and considering the huge amount of backtracking you have to do, the best strategy is to just run by them.

Expressing my thanks to this Youtube walkthrough which helped me get through the more difficult sections: https://www.youtube.com/playlist?list=PL0jciOZeBl6IHqOFeaVMU10F29q1sjtMD

Reviewed on Nov 14, 2022


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