I don't see it.

The combat system is... fine. It's fine, if lacking in depth. Most of the cast of the game barely gets above button mashing, or cleverly disguised button mashing. The parry timings for skills and perfect dodging/blocking are INSANELY generous. But it's pretty, the controls are responsive, and everything's a nice brisk pace. It's a lot like a modern Ys game.

But the character progression is some of the most boring systems I've ever seen. Most of what you get is Attack up, crit up, crit damage up, health up, defense... slight numerical edges. No decisions or choices or customization or anything of the sort, god forbid you compare it to monster hunter, just as linear straight line of idle-game tier 'number go up' power growth.

What's worse about this, even, is it's pretty hard to feel outside of the number getting larger. The game's initial content is so laughably easy even on hard that I started feeling bad for using the Estus equivalent's the game supplies you with. So you're powering up only for the sake of breaking through stat checks; the game's easy, static difficulty lasts the >entire< story campaign.

Part of me wonders if I would like the combat more if I grinded enough to get to maniac/proud difficulties, but I find the gearing/progression part of the game too boring to do so. And the gameplay just at the base level is lacking a lot to chew on.

At the end of the day it's a game that reminds me a lot of the Tales of Arises, the Tokyo Xanadus, the Ys 7's. Just Another Action JRPG with skill cd's and button mashing. And overall, I can't say I'm impressed.

Reviewed on Feb 03, 2024


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